sm64

A Super Mario 64 decompilation
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model.inc.c (3693B)


      1 // 0x07012318 - 0x07012330
      2 static const Lights1 bbh_seg7_lights_07012318 = gdSPDefLights1(
      3     0x66, 0x66, 0x66,
      4     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x07012330 - 0x07012430
      8 static const Vtx bbh_seg7_vertex_07012330[] = {
      9     {{{ -1100,   1382,   1075}, 0, {   308,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     10     {{{ -1100,   1178,   1075}, 0, {   308,    152}, {0x00, 0x00, 0x7f, 0xff}}},
     11     {{{ -1074,   1152,   1075}, 0, {   138,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     12     {{{ -1100,   1126,   1075}, 0, {     0,    152}, {0x00, 0x00, 0x7f, 0xff}}},
     13     {{{ -1100,    922,   1075}, 0, {     0,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     14     {{{ -1049,    922,   1075}, 0, {   308,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     15     {{{ -1049,   1126,   1075}, 0, {   308,    152}, {0x00, 0x00, 0x7f, 0xff}}},
     16     {{{ -1279,   1178,   1075}, 0, {     0,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     17     {{{ -1279,   1126,   1075}, 0, {   308,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     18     {{{ -1100,   1126,   1075}, 0, {   308,    224}, {0x00, 0x00, 0x7f, 0xff}}},
     19     {{{ -1100,   1178,   1075}, 0, {     0,    224}, {0x00, 0x00, 0x7f, 0xff}}},
     20     {{{ -1049,   1178,   1075}, 0, {     0,    152}, {0x00, 0x00, 0x7f, 0xff}}},
     21     {{{ -1049,   1382,   1075}, 0, {     0,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     22     {{{ -1049,   1178,   1075}, 0, {   308,    224}, {0x00, 0x00, 0x7f, 0xff}}},
     23     {{{  -869,   1126,   1075}, 0, {     0,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     24     {{{  -869,   1178,   1075}, 0, {   308,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     25 };
     26 
     27 // 0x07012430 - 0x07012470
     28 static const Vtx bbh_seg7_vertex_07012430[] = {
     29     {{{ -1049,   1178,   1075}, 0, {   308,    224}, {0x00, 0x00, 0x7f, 0xff}}},
     30     {{{ -1074,   1152,   1075}, 0, {   138,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     31     {{{ -1049,   1126,   1075}, 0, {     0,    224}, {0x00, 0x00, 0x7f, 0xff}}},
     32     {{{  -869,   1126,   1075}, 0, {     0,   2012}, {0x00, 0x00, 0x7f, 0xff}}},
     33 };
     34 
     35 // 0x07012470 - 0x07012510
     36 static const Gfx bbh_seg7_dl_07012470[] = {
     37     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07000000),
     38     gsDPLoadSync(),
     39     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     40     gsSPLight(&bbh_seg7_lights_07012318.l, 1),
     41     gsSPLight(&bbh_seg7_lights_07012318.a, 2),
     42     gsSPVertex(bbh_seg7_vertex_07012330, 16, 0),
     43     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     44     gsSP2Triangles( 3,  5,  6, 0x0,  3,  6,  2, 0x0),
     45     gsSP2Triangles( 7,  8,  9, 0x0,  7,  9,  2, 0x0),
     46     gsSP2Triangles( 7,  2, 10, 0x0,  0,  2, 11, 0x0),
     47     gsSP2Triangles( 0, 11, 12, 0x0, 13, 14, 15, 0x0),
     48     gsSPVertex(bbh_seg7_vertex_07012430, 4, 0),
     49     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     50     gsSPEndDisplayList(),
     51 };
     52 
     53 // 0x07012510 - 0x07012580
     54 const Gfx bbh_seg7_dl_07012510[] = {
     55     gsDPPipeSync(),
     56     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     57     gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     58     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     59     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     60     gsDPTileSync(),
     61     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     62     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
     63     gsSPDisplayList(bbh_seg7_dl_07012470),
     64     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     65     gsDPPipeSync(),
     66     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     67     gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
     68     gsSPEndDisplayList(),
     69 };