sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

model.inc.c (2733B)


      1 // 0x0700D350 - 0x0700D368
      2 static const Lights1 bbh_seg7_lights_0700D350 = gdSPDefLights1(
      3     0x3f, 0x51, 0x66,
      4     0x9e, 0xcc, 0xff, 0x28, 0x28, 0x28
      5 );
      6 
      7 // 0x0700D368 - 0x0700D428
      8 static const Vtx bbh_seg7_vertex_0700D368[] = {
      9     {{{ -1740,   1536,   2550}, 0, {   990,      0}, {0x00, 0x00, 0x81, 0xff}}},
     10     {{{ -1330,   1536,   2550}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     11     {{{ -1330,   1126,   2550}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     12     {{{ -1740,   1126,   2550}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     13     {{{ -1740,    614,   2550}, 0, {   990,      0}, {0x00, 0x00, 0x81, 0xff}}},
     14     {{{ -1330,    614,   2550}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     15     {{{ -1330,    205,   2550}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     16     {{{ -1740,    205,   2550}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     17     {{{  -613,    614,   2038}, 0, {   990,      0}, {0x00, 0x00, 0x81, 0xff}}},
     18     {{{  -204,    614,   2038}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     19     {{{  -204,    205,   2038}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     20     {{{  -613,    205,   2038}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     21 };
     22 
     23 // 0x0700D428 - 0x0700D490
     24 static const Gfx bbh_seg7_dl_0700D428[] = {
     25     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006000),
     26     gsDPLoadSync(),
     27     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     28     gsSPLight(&bbh_seg7_lights_0700D350.l, 1),
     29     gsSPLight(&bbh_seg7_lights_0700D350.a, 2),
     30     gsSPVertex(bbh_seg7_vertex_0700D368, 12, 0),
     31     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     32     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     33     gsSP2Triangles( 8,  9, 10, 0x0,  8, 10, 11, 0x0),
     34     gsSPEndDisplayList(),
     35 };
     36 
     37 // 0x0700D490 - 0x0700D500
     38 const Gfx bbh_seg7_dl_0700D490[] = {
     39     gsDPPipeSync(),
     40     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     41     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     42     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     43     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     44     gsDPTileSync(),
     45     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     46     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     47     gsSPDisplayList(bbh_seg7_dl_0700D428),
     48     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     49     gsDPPipeSync(),
     50     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     51     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     52     gsSPEndDisplayList(),
     53 };