model.inc.c (2733B)
1 // 0x0700D350 - 0x0700D368 2 static const Lights1 bbh_seg7_lights_0700D350 = gdSPDefLights1( 3 0x3f, 0x51, 0x66, 4 0x9e, 0xcc, 0xff, 0x28, 0x28, 0x28 5 ); 6 7 // 0x0700D368 - 0x0700D428 8 static const Vtx bbh_seg7_vertex_0700D368[] = { 9 {{{ -1740, 1536, 2550}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}}, 10 {{{ -1330, 1536, 2550}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, 11 {{{ -1330, 1126, 2550}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}}, 12 {{{ -1740, 1126, 2550}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}}, 13 {{{ -1740, 614, 2550}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}}, 14 {{{ -1330, 614, 2550}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, 15 {{{ -1330, 205, 2550}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}}, 16 {{{ -1740, 205, 2550}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}}, 17 {{{ -613, 614, 2038}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}}, 18 {{{ -204, 614, 2038}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, 19 {{{ -204, 205, 2038}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}}, 20 {{{ -613, 205, 2038}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}}, 21 }; 22 23 // 0x0700D428 - 0x0700D490 24 static const Gfx bbh_seg7_dl_0700D428[] = { 25 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006000), 26 gsDPLoadSync(), 27 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 28 gsSPLight(&bbh_seg7_lights_0700D350.l, 1), 29 gsSPLight(&bbh_seg7_lights_0700D350.a, 2), 30 gsSPVertex(bbh_seg7_vertex_0700D368, 12, 0), 31 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 32 gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), 33 gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), 34 gsSPEndDisplayList(), 35 }; 36 37 // 0x0700D490 - 0x0700D500 38 const Gfx bbh_seg7_dl_0700D490[] = { 39 gsDPPipeSync(), 40 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 41 gsSPClearGeometryMode(G_SHADING_SMOOTH), 42 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 43 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 44 gsDPTileSync(), 45 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 46 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 47 gsSPDisplayList(bbh_seg7_dl_0700D428), 48 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 49 gsDPPipeSync(), 50 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 51 gsSPSetGeometryMode(G_SHADING_SMOOTH), 52 gsSPEndDisplayList(), 53 };