model_ids.h (35778B)
1 #ifndef MODEL_IDS_H 2 #define MODEL_IDS_H 3 4 #define ACT_1 (1 << 0) 5 #define ACT_2 (1 << 1) 6 #define ACT_3 (1 << 2) 7 #define ACT_4 (1 << 3) 8 #define ACT_5 (1 << 4) 9 #define ACT_6 (1 << 5) 10 11 // If an object is set as active for the first 5 acts only, it is treated as always active. 12 // It's possible that there were only planned to be 5 acts per level early in development. 13 // Hence, they added a macro so they wouldn't have to change the acts for every object. 14 #define ALL_ACTS_MACRO ACT_1 | ACT_2 | ACT_3 | ACT_4 | ACT_5 15 #define ALL_ACTS ACT_1 | ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 16 17 #define MODEL_NONE 0x00 18 19 /* Global models that are loaded for every level */ 20 21 #define MODEL_MARIO 0x01 // mario_geo 22 #define MODEL_LUIGI 0x02 // unused 23 24 /* Various static level geometry, the geo layout differs but terrain object presets treat them the same.*/ 25 26 #define MODEL_LEVEL_GEOMETRY_03 0x03 27 #define MODEL_LEVEL_GEOMETRY_04 0x04 28 #define MODEL_LEVEL_GEOMETRY_05 0x05 29 #define MODEL_LEVEL_GEOMETRY_06 0x06 30 #define MODEL_LEVEL_GEOMETRY_07 0x07 31 #define MODEL_LEVEL_GEOMETRY_08 0x08 32 #define MODEL_LEVEL_GEOMETRY_09 0x09 33 #define MODEL_LEVEL_GEOMETRY_0A 0x0A 34 #define MODEL_LEVEL_GEOMETRY_0B 0x0B 35 #define MODEL_LEVEL_GEOMETRY_0C 0x0C 36 #define MODEL_LEVEL_GEOMETRY_0D 0x0D 37 #define MODEL_LEVEL_GEOMETRY_0E 0x0E 38 #define MODEL_LEVEL_GEOMETRY_0F 0x0F 39 #define MODEL_LEVEL_GEOMETRY_10 0x10 40 #define MODEL_LEVEL_GEOMETRY_11 0x11 41 #define MODEL_LEVEL_GEOMETRY_12 0x12 42 #define MODEL_LEVEL_GEOMETRY_13 0x13 43 #define MODEL_LEVEL_GEOMETRY_14 0x14 44 #define MODEL_LEVEL_GEOMETRY_15 0x15 45 #define MODEL_LEVEL_GEOMETRY_16 0x16 46 47 #define MODEL_BOB_BUBBLY_TREE 0x17 // bubbly_tree_geo 48 #define MODEL_WDW_BUBBLY_TREE 0x17 // bubbly_tree_geo 49 #define MODEL_CASTLE_GROUNDS_BUBBLY_TREE 0x17 // bubbly_tree_geo 50 #define MODEL_WF_BUBBLY_TREE 0x17 // bubbly_tree_geo 51 #define MODEL_THI_BUBBLY_TREE 0x17 // bubbly_tree_geo 52 #define MODEL_COURTYARD_SPIKY_TREE 0x18 // spiky_tree_geo 53 #define MODEL_CCM_SNOW_TREE 0x19 // snow_tree_geo 54 #define MODEL_SL_SNOW_TREE 0x19 // snow_tree_geo 55 #define MODEL_UNKNOWN_TREE_1A 0x1A // referenced in special presets, undefined 56 #define MODEL_SSL_PALM_TREE 0x1B // palm_tree_geo 57 #define MODEL_CASTLE_CASTLE_DOOR_UNUSED 0x1C // castle_door_geo - unused, original id 58 #define MODEL_CASTLE_WOODEN_DOOR_UNUSED 0x1D // wooden_door_geo - unused, original id 59 #define MODEL_BBH_HAUNTED_DOOR 0x1D // haunted_door_geo 60 #define MODEL_HMC_WOODEN_DOOR 0x1D // wooden_door_geo 61 #define MODEL_UNKNOWN_DOOR_1E 0x1E // referenced in special presets, undefined 62 #define MODEL_HMC_METAL_DOOR 0x1F // metal_door_geo 63 #define MODEL_HMC_HAZY_MAZE_DOOR 0x20 // hazy_maze_door_geo 64 #define MODEL_UNKNOWN_DOOR_21 0x21 // referenced in special presets, undefined 65 #define MODEL_CASTLE_DOOR_0_STARS 0x22 // castle_door_0_star_geo 66 #define MODEL_CASTLE_DOOR_1_STAR 0x23 // castle_door_1_star_geo 67 #define MODEL_CASTLE_DOOR_3_STARS 0x24 // castle_door_3_stars_geo 68 #define MODEL_CASTLE_KEY_DOOR 0x25 // key_door_geo 69 #define MODEL_CASTLE_CASTLE_DOOR 0x26 // castle_door_geo - used duplicate 70 #define MODEL_CASTLE_GROUNDS_CASTLE_DOOR 0x26 // castle_door_geo - used duplicate 71 #define MODEL_CASTLE_WOODEN_DOOR 0x27 // wooden_door_geo 72 #define MODEL_COURTYARD_WOODEN_DOOR 0x27 // wooden_door_geo 73 #define MODEL_CCM_CABIN_DOOR 0x27 // cabin_door_geo 74 #define MODEL_UNKNOWN_DOOR_28 0x28 // referenced in special presets, undefined 75 #define MODEL_CASTLE_METAL_DOOR 0x29 // metal_door_geo 76 #define MODEL_CASTLE_GROUNDS_METAL_DOOR 0x29 // metal_door_geo 77 #define MODEL_UNKNOWN_DOOR_2A 0x2A // referenced in special presets, undefined 78 #define MODEL_UNKNOWN_DOOR_2B 0x2B // referenced in special presets, undefined 79 #define MODEL_WF_TOWER_TRAPEZOID_PLATORM 0x2C // wf_geo_000AF8 - unused 80 #define MODEL_WF_TOWER_SQUARE_PLATORM 0x2D // wf_geo_000B10 81 #define MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED 0x2E // wf_geo_000B38 - unused & duplicated 82 #define MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR 0x2F // wf_geo_000B60 - elevator platorm 83 84 // Level model IDs 85 86 // bbh 87 #define MODEL_BBH_STAIRCASE_STEP 0x35 // geo_bbh_0005B0 88 #define MODEL_BBH_TILTING_FLOOR_PLATFORM 0x36 // geo_bbh_0005C8 89 #define MODEL_BBH_TUMBLING_PLATFORM 0x37 // geo_bbh_0005E0 90 #define MODEL_BBH_TUMBLING_PLATFORM_PART 0x38 // geo_bbh_0005F8 91 #define MODEL_BBH_MOVING_BOOKSHELF 0x39 // geo_bbh_000610 92 #define MODEL_BBH_MESH_ELEVATOR 0x3A // geo_bbh_000628 93 #define MODEL_BBH_MERRY_GO_ROUND 0x3B // geo_bbh_000640 94 #define MODEL_BBH_WOODEN_TOMB 0x3C // geo_bbh_000658 95 96 // ccm 97 #define MODEL_CCM_ROPEWAY_LIFT 0x36 // ccm_geo_0003D0 98 #define MODEL_CCM_SNOWMAN_HEAD 0x37 // ccm_geo_00040C 99 100 // castle 101 #define MODEL_CASTLE_BOWSER_TRAP 0x35 // castle_geo_000F18 102 #define MODEL_CASTLE_WATER_LEVEL_PILLAR 0x36 // castle_geo_001940 103 #define MODEL_CASTLE_CLOCK_MINUTE_HAND 0x37 // castle_geo_001530 104 #define MODEL_CASTLE_CLOCK_HOUR_HAND 0x38 // castle_geo_001548 105 #define MODEL_CASTLE_CLOCK_PENDULUM 0x39 // castle_geo_001518 106 107 // hmc 108 #define MODEL_HMC_METAL_PLATFORM 0x36 // hmc_geo_0005A0 109 #define MODEL_HMC_METAL_ARROW_PLATFORM 0x37 // hmc_geo_0005B8 110 #define MODEL_HMC_ELEVATOR_PLATFORM 0x38 // hmc_geo_0005D0 111 #define MODEL_HMC_ROLLING_ROCK 0x39 // hmc_geo_000548 112 #define MODEL_HMC_ROCK_PIECE 0x3A // hmc_geo_000570 - unused 113 #define MODEL_HMC_ROCK_SMALL_PIECE 0x3B // hmc_geo_000588 - unused 114 #define MODEL_HMC_RED_GRILLS 0x3C // hmc_geo_000530 115 116 // ssl 117 #define MODEL_SSL_PYRAMID_TOP 0x3A // ssl_geo_000618 118 #define MODEL_SSL_GRINDEL 0x36 // ssl_geo_000734 119 #define MODEL_SSL_SPINDEL 0x37 // ssl_geo_000764 120 #define MODEL_SSL_MOVING_PYRAMID_WALL 0x38 // ssl_geo_000794 121 #define MODEL_SSL_PYRAMID_ELEVATOR 0x39 // ssl_geo_0007AC 122 123 // bob 124 #define MODEL_BOB_CHAIN_CHOMP_GATE 0x36 // bob_geo_000440 125 #define MODEL_BOB_SEESAW_PLATFORM 0x37 // bob_geo_000458 126 #define MODEL_BOB_BARS_GRILLS 0x38 // bob_geo_000470 127 128 // sl 129 #define MODEL_SL_SNOW_TRIANGLE 0x36 // sl_geo_000390 130 #define MODEL_SL_CRACKED_ICE 0x37 // sl_geo_000360 - unused 131 #define MODEL_SL_CRACKED_ICE_CHUNK 0x38 // sl_geo_000378 - unused 132 133 // wdw 134 #define MODEL_WDW_SQUARE_FLOATING_PLATFORM 0x36 // wdw_geo_000580 135 #define MODEL_WDW_ARROW_LIFT 0x37 // wdw_geo_000598 136 #define MODEL_WDW_WATER_LEVEL_DIAMOND 0x38 // wdw_geo_0005C0 137 #define MODEL_WDW_HIDDEN_PLATFORM 0x39 // wdw_geo_0005E8 138 #define MODEL_WDW_EXPRESS_ELEVATOR 0x3A // wdw_geo_000610 139 #define MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM 0x3B // wdw_geo_000628 140 #define MODEL_WDW_ROTATING_PLATFORM 0x3C // wdw_geo_000640 141 142 // jrb 143 #define MODEL_JRB_SHIP_LEFT_HALF_PART 0x35 // jrb_geo_000978 144 #define MODEL_JRB_SHIP_BACK_LEFT_PART 0x36 // jrb_geo_0009B0 145 #define MODEL_JRB_SHIP_RIGHT_HALF_PART 0x37 // jrb_geo_0009E8 146 #define MODEL_JRB_SHIP_BACK_RIGHT_PART 0x38 // jrb_geo_000A00 147 #define MODEL_JRB_SUNKEN_SHIP 0x39 // jrb_geo_000990 148 #define MODEL_JRB_SUNKEN_SHIP_BACK 0x3A // jrb_geo_0009C8 149 #define MODEL_JRB_ROCK 0x3B // jrb_geo_000930 150 #define MODEL_JRB_SLIDING_BOX 0x3C // jrb_geo_000960 151 #define MODEL_JRB_FALLING_PILLAR 0x3D // jrb_geo_000900 152 #define MODEL_JRB_FALLING_PILLAR_BASE 0x3E // jrb_geo_000918 153 #define MODEL_JRB_FLOATING_PLATFORM 0x3F // jrb_geo_000948 154 155 // thi 156 #define MODEL_THI_HUGE_ISLAND_TOP 0x36 // thi_geo_0005B0 157 #define MODEL_THI_TINY_ISLAND_TOP 0x37 // thi_geo_0005C8 158 159 // ttc 160 #define MODEL_TTC_ROTATING_CUBE 0x36 // ttc_geo_000240 161 #define MODEL_TTC_ROTATING_PRISM 0x37 // ttc_geo_000258 162 #define MODEL_TTC_PENDULUM 0x38 // ttc_geo_000270 163 #define MODEL_TTC_LARGE_TREADMILL 0x39 // ttc_geo_000288 164 #define MODEL_TTC_SMALL_TREADMILL 0x3A // ttc_geo_0002A8 165 #define MODEL_TTC_PUSH_BLOCK 0x3B // ttc_geo_0002C8 166 #define MODEL_TTC_ROTATING_HEXAGON 0x3C // ttc_geo_0002E0 167 #define MODEL_TTC_ROTATING_TRIANGLE 0x3D // ttc_geo_0002F8 168 #define MODEL_TTC_PIT_BLOCK 0x3E // ttc_geo_000310 - has 2 vertical stripes 169 #define MODEL_TTC_PIT_BLOCK_UNUSED 0x3F // ttc_geo_000328 - has 3 vertical stripes, unused 170 #define MODEL_TTC_ELEVATOR_PLATFORM 0x40 // ttc_geo_000340 171 #define MODEL_TTC_CLOCK_HAND 0x41 // ttc_geo_000358 172 #define MODEL_TTC_SPINNER 0x42 // ttc_geo_000370 173 #define MODEL_TTC_SMALL_GEAR 0x43 // ttc_geo_000388 174 #define MODEL_TTC_LARGE_GEAR 0x44 // ttc_geo_0003A0 175 176 // rr 177 #define MODEL_RR_SLIDING_PLATFORM 0x36 // rr_geo_0008C0 178 #define MODEL_RR_FLYING_CARPET 0x37 // rr_geo_000848 179 #define MODEL_RR_OCTAGONAL_PLATFORM 0x38 // rr_geo_0008A8 180 #define MODEL_RR_ROTATING_BRIDGE_PLATFORM 0x39 // rr_geo_000878 181 #define MODEL_RR_TRIANGLE_PLATFORM 0x3A // rr_geo_0008D8 - unused 182 #define MODEL_RR_CRUISER_WING 0x3B // rr_geo_000890 183 #define MODEL_RR_SEESAW_PLATFORM 0x3C // rr_geo_000908 184 #define MODEL_RR_L_SHAPED_PLATFORM 0x3D // rr_geo_000940 - unused 185 #define MODEL_RR_SWINGING_PLATFORM 0x3E // rr_geo_000860 186 #define MODEL_RR_DONUT_PLATFORM 0x3F // rr_geo_000920 187 #define MODEL_RR_ELEVATOR_PLATFORM 0x40 // rr_geo_0008F0 188 #define MODEL_RR_TRICKY_TRIANGLES 0x41 // rr_geo_000958 189 #define MODEL_RR_TRICKY_TRIANGLES_FRAME1 0x42 // rr_geo_000970 190 #define MODEL_RR_TRICKY_TRIANGLES_FRAME2 0x43 // rr_geo_000988 191 #define MODEL_RR_TRICKY_TRIANGLES_FRAME3 0x44 // rr_geo_0009A0 192 #define MODEL_RR_TRICKY_TRIANGLES_FRAME4 0x45 // rr_geo_0009B8 193 194 // castle grounds 195 196 // bitdw 197 #define MODEL_BITDW_SQUARE_PLATFORM 0x36 // geo_bitdw_000558 198 #define MODEL_BITDW_SEESAW_PLATFORM 0x37 // geo_bitdw_000540 199 #define MODEL_BITDW_SLIDING_PLATFORM 0x38 // geo_bitdw_000528 200 #define MODEL_BITDW_FERRIS_WHEEL_AXLE 0x39 // geo_bitdw_000570 201 #define MODEL_BITDW_BLUE_PLATFORM 0x3A // geo_bitdw_000588 202 #define MODEL_BITDW_STAIRCASE_FRAME4 0x3B // geo_bitdw_0005A0 203 #define MODEL_BITDW_STAIRCASE_FRAME3 0x3C // geo_bitdw_0005B8 204 #define MODEL_BITDW_STAIRCASE_FRAME2 0x3D // geo_bitdw_0005D0 205 #define MODEL_BITDW_STAIRCASE_FRAME1 0x3E // geo_bitdw_0005E8 206 #define MODEL_BITDW_STAIRCASE 0x3F // geo_bitdw_000600 207 208 // vcutm 209 #define MODEL_VCUTM_SEESAW_PLATFORM 0x36 // vcutm_geo_0001F0 210 #define MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER 0x37 //! @bug this object doesn't have a geo associated with it, yet is placed in vcutm. 211 // This causes a crash when the player quickly looks towards the 212 // checkerboard platforms after spawning but before it is unloaded. 213 214 // bitfs 215 #define MODEL_BITFS_PLATFORM_ON_TRACK 0x36 // bitfs_geo_000758 216 #define MODEL_BITFS_TILTING_SQUARE_PLATFORM 0x37 // bitfs_geo_0006C0 217 #define MODEL_BITFS_SINKING_PLATFORMS 0x38 // bitfs_geo_000770 218 #define MODEL_BITFS_BLUE_POLE 0x39 // bitfs_geo_0006A8 219 #define MODEL_BITFS_SINKING_CAGE_PLATFORM 0x3A // bitfs_geo_000690 220 #define MODEL_BITFS_ELEVATOR 0x3B // bitfs_geo_000678 221 #define MODEL_BITFS_STRETCHING_PLATFORMS 0x3C // bitfs_geo_000708 222 #define MODEL_BITFS_SEESAW_PLATFORM 0x3D // bitfs_geo_000788 223 #define MODEL_BITFS_MOVING_SQUARE_PLATFORM 0x3E // bitfs_geo_000728 224 #define MODEL_BITFS_SLIDING_PLATFORM 0x3F // bitfs_geo_000740 225 #define MODEL_BITFS_TUMBLING_PLATFORM_PART 0x40 // bitfs_geo_0006D8 226 #define MODEL_BITFS_TUMBLING_PLATFORM 0x41 // bitfs_geo_0006F0 227 228 // sa 229 230 // bits 231 #define MODEL_BITS_SLIDING_PLATFORM 0x36 // bits_geo_0005E0 232 #define MODEL_BITS_TWIN_SLIDING_PLATFORMS 0x37 // bits_geo_0005F8 233 #define MODEL_BITS_OCTAGONAL_PLATFORM 0x39 // bits_geo_000610 234 #define MODEL_BITS_BLUE_PLATFORM 0x3C // bits_geo_000628 235 #define MODEL_BITS_FERRIS_WHEEL_AXLE 0x3D // bits_geo_000640 236 #define MODEL_BITS_ARROW_PLATFORM 0x3E // bits_geo_000658 237 #define MODEL_BITS_SEESAW_PLATFORM 0x3F // bits_geo_000670 238 #define MODEL_BITS_TILTING_W_PLATFORM 0x40 // bits_geo_000688 239 #define MODEL_BITS_STAIRCASE 0x41 // bits_geo_0006A0 240 #define MODEL_BITS_STAIRCASE_FRAME1 0x42 // bits_geo_0006B8 241 #define MODEL_BITS_STAIRCASE_FRAME2 0x43 // bits_geo_0006D0 242 #define MODEL_BITS_STAIRCASE_FRAME3 0x44 // bits_geo_0006E8 243 #define MODEL_BITS_STAIRCASE_FRAME4 0x45 // bits_geo_000700 244 #define MODEL_BITS_WARP_PIPE 0x49 // warp_pipe_geo 245 246 // lll 247 #define MODEL_LLL_DRAWBRIDGE_PART 0x38 // lll_geo_000B20 248 #define MODEL_LLL_ROTATING_BLOCK_FIRE_BARS 0x3A // lll_geo_000B38 249 #define MODEL_LLL_ROTATING_HEXAGONAL_RING 0x3E // lll_geo_000BB0 250 #define MODEL_LLL_SINKING_RECTANGULAR_PLATFORM 0x3F // lll_geo_000BC8 251 #define MODEL_LLL_SINKING_SQUARE_PLATFORMS 0x40 // lll_geo_000BE0 252 #define MODEL_LLL_TILTING_SQUARE_PLATFORM 0x41 // lll_geo_000BF8 253 #define MODEL_LLL_BOWSER_PIECE_1 0x43 // lll_geo_000C10 254 #define MODEL_LLL_BOWSER_PIECE_2 0x44 // lll_geo_000C30 255 #define MODEL_LLL_BOWSER_PIECE_3 0x45 // lll_geo_000C50 256 #define MODEL_LLL_BOWSER_PIECE_4 0x46 // lll_geo_000C70 257 #define MODEL_LLL_BOWSER_PIECE_5 0x47 // lll_geo_000C90 258 #define MODEL_LLL_BOWSER_PIECE_6 0x48 // lll_geo_000CB0 259 #define MODEL_LLL_BOWSER_PIECE_7 0x49 // lll_geo_000CD0 260 #define MODEL_LLL_BOWSER_PIECE_8 0x4A // lll_geo_000CF0 261 #define MODEL_LLL_BOWSER_PIECE_9 0x4B // lll_geo_000D10 262 #define MODEL_LLL_BOWSER_PIECE_10 0x4C // lll_geo_000D30 263 #define MODEL_LLL_BOWSER_PIECE_11 0x4D // lll_geo_000D50 264 #define MODEL_LLL_BOWSER_PIECE_12 0x4E // lll_geo_000D70 265 #define MODEL_LLL_BOWSER_PIECE_13 0x4F // lll_geo_000D90 266 #define MODEL_LLL_BOWSER_PIECE_14 0x50 // lll_geo_000DB0 267 #define MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM 0x36 // lll_geo_000B08 268 #define MODEL_LLL_SINKING_ROCK_BLOCK 0x37 // lll_geo_000DD0 269 #define MODEL_LLL_ROLLING_LOG 0x39 // lll_geo_000DE8 270 #define MODEL_LLL_WOOD_BRIDGE 0x35 // lll_geo_000B50 271 #define MODEL_LLL_LARGE_WOOD_BRIDGE 0x3B // lll_geo_000B68 272 #define MODEL_LLL_FALLING_PLATFORM 0x3C // lll_geo_000B80 273 #define MODEL_LLL_LARGE_FALLING_PLATFORM 0x3D // lll_geo_000B98 274 #define MODEL_LLL_VOLCANO_FALLING_TRAP 0x53 // lll_geo_000EA8 275 276 // ddd 277 #define MODEL_DDD_BOWSER_SUB_DOOR 0x36 // ddd_geo_000478 278 #define MODEL_DDD_BOWSER_SUB 0x37 // ddd_geo_0004A0 279 #define MODEL_DDD_POLE 0x38 // ddd_geo_000450 280 281 // wf 282 #define MODEL_WF_BREAKABLE_WALL_RIGHT 0x36 // wf_geo_000B78 283 #define MODEL_WF_BREAKABLE_WALL_LEFT 0x37 // wf_geo_000B90 284 #define MODEL_WF_KICKABLE_BOARD 0x38 // wf_geo_000BA8 285 #define MODEL_WF_TOWER_DOOR 0x39 // wf_geo_000BE0 286 #define MODEL_WF_KICKABLE_BOARD_FELLED 0x3A // wf_geo_000BC8 287 288 // ending 289 290 // castle grounds 291 #define MODEL_CASTLE_GROUNDS_VCUTM_GRILL 0x36 // castle_grounds_geo_00070C 292 #define MODEL_CASTLE_GROUNDS_FLAG 0x37 // castle_grounds_geo_000660 293 #define MODEL_CASTLE_GROUNDS_CANNON_GRILL 0x38 // castle_grounds_geo_000724 294 295 // pss 296 297 // cotmc 298 299 // totwc 300 301 // bowser 1 302 303 // wmotr 304 305 // bowser 2 306 #define MODEL_BOWSER_2_TILTING_ARENA 0x36 // bowser_2_geo_000170 307 308 // bowser 3 309 #define MODEL_BOWSER_3_FALLING_PLATFORM_1 0x36 // bowser_3_geo_000290 310 #define MODEL_BOWSER_3_FALLING_PLATFORM_2 0x37 // bowser_3_geo_0002A8 311 #define MODEL_BOWSER_3_FALLING_PLATFORM_3 0x38 // bowser_3_geo_0002C0 312 #define MODEL_BOWSER_3_FALLING_PLATFORM_4 0x39 // bowser_3_geo_0002D8 313 #define MODEL_BOWSER_3_FALLING_PLATFORM_5 0x3A // bowser_3_geo_0002F0 314 #define MODEL_BOWSER_3_FALLING_PLATFORM_6 0x3B // bowser_3_geo_000308 315 #define MODEL_BOWSER_3_FALLING_PLATFORM_7 0x3C // bowser_3_geo_000320 316 #define MODEL_BOWSER_3_FALLING_PLATFORM_8 0x3D // bowser_3_geo_000338 317 #define MODEL_BOWSER_3_FALLING_PLATFORM_9 0x3E // bowser_3_geo_000350 318 #define MODEL_BOWSER_3_FALLING_PLATFORM_10 0x3F // bowser_3_geo_000368 319 320 // ttm 321 #define MODEL_TTM_ROLLING_LOG 0x35 // ttm_geo_000730 322 #define MODEL_TTM_STAR_CAGE 0x36 // ttm_geo_000710 323 #define MODEL_TTM_BLUE_SMILEY 0x37 // ttm_geo_000D14 324 #define MODEL_TTM_YELLOW_SMILEY 0x38 // ttm_geo_000D4C 325 #define MODEL_TTM_STAR_SMILEY 0x39 // ttm_geo_000D84 326 #define MODEL_TTM_MOON_SMILEY 0x3A // ttm_geo_000DBC 327 328 // actor model IDs 329 330 // first set of actor bins (0x54-0x63) 331 // group 1 332 #define MODEL_BULLET_BILL 0x54 // bullet_bill_geo 333 #define MODEL_YELLOW_SPHERE 0x55 // yellow_sphere_geo 334 #define MODEL_HOOT 0x56 // hoot_geo 335 #define MODEL_YOSHI_EGG 0x57 // yoshi_egg_geo 336 #define MODEL_THWOMP 0x58 // thwomp_geo 337 #define MODEL_HEAVE_HO 0x59 // heave_ho_geo 338 339 // group 2 340 #define MODEL_BLARGG 0x54 // blargg_geo 341 #define MODEL_BULLY 0x56 // bully_geo 342 #define MODEL_BULLY_BOSS 0x57 // bully_boss_geo 343 344 // group 3 345 #define MODEL_WATER_BOMB 0x54 // water_bomb_geo 346 #define MODEL_WATER_BOMB_SHADOW 0x55 // water_bomb_shadow_geo 347 #define MODEL_KING_BOBOMB 0x56 // king_bobomb_geo 348 349 // group 4 350 #define MODEL_MANTA_RAY 0x54 // manta_seg5_geo_05008D14 351 #define MODEL_UNAGI 0x55 // unagi_geo 352 #define MODEL_SUSHI 0x56 // sushi_geo 353 #define MODEL_DL_WHIRLPOOL 0x57 // whirlpool_seg5_dl_05013CB8 354 #define MODEL_CLAM_SHELL 0x58 // clam_shell_geo 355 356 // group 5 357 #define MODEL_POKEY_HEAD 0x54 // pokey_head_geo 358 #define MODEL_POKEY_BODY_PART 0x55 // pokey_body_part_geo 359 #define MODEL_TWEESTER 0x56 // tweester_geo 360 #define MODEL_KLEPTO 0x57 // klepto_geo 361 #define MODEL_EYEROK_LEFT_HAND 0x58 // eyerok_left_hand_geo 362 #define MODEL_EYEROK_RIGHT_HAND 0x59 // eyerok_right_hand_geo 363 364 // group 6 365 #define MODEL_DL_MONTY_MOLE_HOLE 0x54 // monty_mole_hole_seg5_dl_05000840 366 #define MODEL_MONTY_MOLE 0x55 // monty_mole_geo 367 #define MODEL_UKIKI 0x56 // ukiki_geo 368 #define MODEL_FWOOSH 0x57 // fwoosh_geo 369 370 // group 7 371 #define MODEL_SPINDRIFT 0x54 // spindrift_geo 372 #define MODEL_MR_BLIZZARD_HIDDEN 0x55 // mr_blizzard_hidden_geo 373 #define MODEL_MR_BLIZZARD 0x56 // mr_blizzard_geo 374 #define MODEL_PENGUIN 0x57 // penguin_geo 375 376 // group 8 377 #define MODEL_CAP_SWITCH_EXCLAMATION 0x54 // cap_switch_exclamation_seg5_dl_05002E00 378 #define MODEL_CAP_SWITCH 0x55 // cap_switch_geo 379 #define MODEL_CAP_SWITCH_BASE 0x56 // cap_switch_base_seg5_dl_05003120 380 381 // group 9 382 #define MODEL_BOO 0x54 // boo_geo 383 #define MODEL_BETA_BOO_KEY 0x55 // small_key_geo 384 #define MODEL_HAUNTED_CHAIR 0x56 // haunted_chair_geo 385 #define MODEL_MAD_PIANO 0x57 // mad_piano_geo 386 #define MODEL_BOOKEND_PART 0x58 // bookend_part_geo 387 #define MODEL_BOOKEND 0x59 // bookend_geo 388 #define MODEL_HAUNTED_CAGE 0x5A // haunted_cage_geo 389 390 // group 10 391 #define MODEL_BIRDS 0x54 // birds_geo 392 #define MODEL_YOSHI 0x55 // yoshi_geo 393 394 // group 11 395 #define MODEL_ENEMY_LAKITU 0x54 // enemy_lakitu_geo 396 #define MODEL_SPINY_BALL 0x55 // spiny_ball_geo 397 #define MODEL_SPINY 0x56 // spiny_geo 398 #define MODEL_WIGGLER_HEAD 0x57 // wiggler_head_geo 399 #define MODEL_WIGGLER_BODY 0x58 // wiggler_body_geo 400 #define MODEL_BUBBA 0x59 // bubba_geo 401 402 // referenced in macro presets. Unknown usage. 403 #define MODEL_UNKNOWN_54 0x54 404 #define MODEL_UNKNOWN_58 0x58 405 406 // second set of actor bins, (0x64-0x73) 407 // group 12 408 #define MODEL_BOWSER 0x64 // bowser_geo 409 #define MODEL_BOWSER_BOMB_CHILD_OBJ 0x65 // bowser_bomb_geo - Spawns as a chill object in bowser's behavior command, causing an explosion if it touches a bomb 410 #define MODEL_BOWSER_SMOKE 0x66 // bowser_impact_smoke_geo 411 #define MODEL_BOWSER_FLAMES 0x67 // bowser_flames_geo 412 #define MODEL_BOWSER_WAVE 0x68 // invisible_bowser_accessory_geo 413 #define MODEL_BOWSER_NO_SHADOW 0x69 // bowser_geo_no_shadow 414 415 // group 13 416 #define MODEL_BUB 0x64 // cheep_cheep_geo 417 #define MODEL_TREASURE_CHEST_BASE 0x65 // treasure_chest_base_geo 418 #define MODEL_TREASURE_CHEST_LID 0x66 // treasure_chest_lid_geo 419 #define MODEL_CYAN_FISH 0x67 // cyan_fish_geo 420 #define MODEL_WATER_RING 0x68 // water_ring_geo 421 #define MODEL_SKEETER 0x69 // skeeter_geo 422 423 // group 14 424 #define MODEL_PIRANHA_PLANT 0x64 // piranha_plant_geo 425 #define MODEL_WHOMP 0x67 // whomp_geo 426 #define MODEL_KOOPA_WITH_SHELL 0x68 // koopa_with_shell_geo 427 #define MODEL_METALLIC_BALL 0x65 // metallic_ball_geo 428 #define MODEL_CHAIN_CHOMP 0x66 // chain_chomp 429 #define MODEL_KOOPA_FLAG 0x6A // koopa_flag_geo 430 #define MODEL_WOODEN_POST 0x6B // wooden_post_geo 431 432 // group 15 433 #define MODEL_MIPS 0x64 // mips_geo 434 #define MODEL_BOO_CASTLE 0x65 // boo_castle_geo 435 #define MODEL_LAKITU 0x66 // lakitu_geo 436 437 // group 16 438 #define MODEL_CHILL_BULLY 0x64 // chilly_chief_geo 439 #define MODEL_BIG_CHILL_BULLY 0x65 // chilly_chief_big_geo 440 #define MODEL_MONEYBAG 0x66 // moneybag_geo 441 442 // group 17 443 #define MODEL_SWOOP 0x64 // swoop_geo 444 #define MODEL_SCUTTLEBUG 0x65 // scuttlebug_geo 445 #define MODEL_MR_I_IRIS 0x66 // mr_i_iris_geo 446 #define MODEL_MR_I 0x67 // mr_i_geo 447 #define MODEL_DORRIE 0x68 // dorrie_geo 448 449 // other models 450 #define MODEL_YELLOW_COIN 0x74 // yellow_coin_geo 451 #define MODEL_YELLOW_COIN_NO_SHADOW 0x75 // yellow_coin_no_shadow_geo 452 #define MODEL_BLUE_COIN 0x76 // blue_coin_geo 453 #define MODEL_BLUE_COIN_NO_SHADOW 0x77 // blue_coin_no_shadow_geo 454 #define MODEL_HEART 0x78 // heart_geo 455 #define MODEL_TRANSPARENT_STAR 0x79 // transparent_star_geo 456 #define MODEL_STAR 0x7A // star_geo 457 #define MODEL_TTM_SLIDE_EXIT_PODIUM 0x7B // ttm_geo_000DF4 458 #define MODEL_WOODEN_SIGNPOST 0x7C // wooden_signpost_geo 459 #define MODEL_UNKNOWN_7D 0x7D // referenced in macro presets. Unknown usage 460 // find me 461 #define MODEL_CANNON_BARREL 0x7F // cannon_barrel_geo 462 #define MODEL_CANNON_BASE 0x80 // cannon_base_geo 463 #define MODEL_BREAKABLE_BOX 0x81 // breakable_box_geo 464 #define MODEL_BREAKABLE_BOX_SMALL 0x82 // breakable_box_small_geo 465 #define MODEL_EXCLAMATION_BOX_OUTLINE 0x83 // exclamation_box_outline_geo 466 #define MODEL_EXCLAMATION_POINT 0x84 // exclamation_point_seg8_dl_08025F08 467 #define MODEL_MARIOS_WINGED_METAL_CAP 0x85 // marios_winged_metal_cap_geo 468 #define MODEL_MARIOS_METAL_CAP 0x86 // marios_metal_cap_geo 469 #define MODEL_MARIOS_WING_CAP 0x87 // marios_wing_cap_geo 470 #define MODEL_MARIOS_CAP 0x88 // marios_cap_geo 471 #define MODEL_EXCLAMATION_BOX 0x89 // exclamation_box_geo 472 #define MODEL_DIRT_ANIMATION 0x8A // dirt_animation_geo 473 #define MODEL_CARTOON_STAR 0x8B // cartoon_star_geo 474 #define MODEL_BLUE_COIN_SWITCH 0x8C // blue_coin_switch_geo 475 // find me 476 #define MODEL_MIST 0x8E // mist_geo 477 #define MODEL_SPARKLES_ANIMATION 0x8F // sparkles_animation_geo 478 #define MODEL_RED_FLAME 0x90 // red_flame_geo 479 #define MODEL_BLUE_FLAME 0x91 // blue_flame_geo 480 // find me 481 // find me 482 #define MODEL_BURN_SMOKE 0x94 // burn_smoke_geo 483 #define MODEL_SPARKLES 0x95 // sparkles_geo 484 #define MODEL_SMOKE 0x96 // smoke_geo 485 // find me 486 // find me 487 // find me 488 // find me 489 // find me 490 #define MODEL_BURN_SMOKE_UNUSED 0x9C // burn_smoke_geo - unused & duplicated 491 // find me 492 #define MODEL_WHITE_PARTICLE_DL 0x9E // white_particle_dl 493 #define MODEL_SAND_DUST 0x9F // sand_seg3_dl_0302BCD0 494 #define MODEL_WHITE_PARTICLE 0xA0 // white_particle_dl 495 #define MODEL_PEBBLE 0xA1 // pebble_seg3_dl_0301CB00 496 #define MODEL_LEAVES 0xA2 // leaves_geo 497 #define MODEL_WAVE_TRAIL 0xA3 // wave_trail_geo 498 #define MODEL_WHITE_PARTICLE_SMALL 0xA4 // white_particle_small_dl 499 #define MODEL_SMALL_WATER_SPLASH 0xA5 // small_water_splash_geo 500 #define MODEL_IDLE_WATER_WAVE 0xA6 // idle_water_wave_geo 501 #define MODEL_WATER_SPLASH 0xA7 // water_splash_geo 502 #define MODEL_BUBBLE 0xA8 // bubble_geo 503 // find me 504 #define MODEL_PURPLE_MARBLE 0xAA // purple_marble_geo 505 // find me 506 #define MODEL_UNKNOWN_AC 0xAC // according to an special preset, it was the original id of the castle floor trap 507 #define MODEL_WF_SLIDING_PLATFORM 0xAD // wf_geo_000A98 508 #define MODEL_WF_SMALL_BOMP 0xAE // wf_geo_000A00 509 #define MODEL_WF_ROTATING_WOODEN_PLATFORM 0xAF // wf_geo_000A58 510 #define MODEL_WF_TUMBLING_BRIDGE_PART 0xB0 // wf_geo_000AB0 511 #define MODEL_WF_LARGE_BOMP 0xB1 // wf_geo_000A40 512 #define MODEL_WF_TUMBLING_BRIDGE 0xB2 // wf_geo_000AC8 513 #define MODEL_BOWSER_BOMB 0xB3 // bowser_bomb_geo 514 #define MODEL_WATER_MINE 0xB3 // water_mine_geo 515 #define MODEL_BOWLING_BALL 0xB4 // bowling_ball_geo 516 #define MODEL_TRAMPOLINE 0xB5 // springboard_top_geo (unused) 517 #define MODEL_TRAMPOLINE_CENTER 0xB6 // springboard_spring_geo (unused) 518 #define MODEL_TRAMPOLINE_BASE 0xB7 // springboard_bottom_geo (unused) 519 #define MODEL_UNKNOWN_B8 0xB8 // referenced in special presets as a static object. Unknown usage 520 #define MODEL_FISH 0xB9 // fish_geo - fish without shadow, used 521 #define MODEL_FISH_SHADOW 0xBA // fish_shadow_geo - fish with shadow, unused 522 #define MODEL_BUTTERFLY 0xBB // butterfly_geo 523 #define MODEL_BLACK_BOBOMB 0xBC // black_bobomb_geo 524 // find me 525 #define MODEL_KOOPA_SHELL 0xBE // koopa_shell_geo 526 #define MODEL_KOOPA_WITHOUT_SHELL 0xBF // koopa_without_shell_geo 527 #define MODEL_GOOMBA 0xC0 // goomba_geo 528 #define MODEL_SEAWEED 0xC1 // seaweed_geo 529 #define MODEL_AMP 0xC2 // dAmpGeo 530 #define MODEL_BOBOMB_BUDDY 0xC3 // bobomb_buddy_geo 531 // find me 532 // find me 533 // find me 534 #define MODEL_SSL_TOX_BOX 0xC7 // ssl_geo_000630 535 #define MODEL_BOWSER_KEY_CUTSCENE 0xC8 // bowser_key_cutscene_geo 536 #define MODEL_DL_CANNON_LID 0xC9 // cannon_closed_seg8_dl_080048E0 537 #define MODEL_CHECKERBOARD_PLATFORM 0xCA // checkerboard_platform_geo 538 #define MODEL_RED_FLAME_SHADOW 0xCB // red_flame_shadow_geo 539 #define MODEL_BOWSER_KEY 0xCC // bowser_key_geo 540 #define MODEL_EXPLOSION 0xCD // explosion_geo 541 #define MODEL_SNUFIT 0xCE // snufit_geo 542 #define MODEL_PURPLE_SWITCH 0xCF // purple_switch_geo 543 #define MODEL_CASTLE_STAR_DOOR_30_STARS 0xD0 // castle_geo_000F00 544 #define MODEL_CASTLE_STAR_DOOR_50_STARS 0xD1 // castle_geo_000F00 545 #define MODEL_CCM_SNOWMAN_BASE 0xD2 // ccm_geo_0003F0 546 // find me 547 #define MODEL_1UP 0xD4 // mushroom_1up_geo 548 #define MODEL_CASTLE_STAR_DOOR_8_STARS 0xD5 // castle_geo_000F00 549 #define MODEL_CASTLE_STAR_DOOR_70_STARS 0xD6 // castle_geo_000F00 550 #define MODEL_RED_COIN 0xD7 // red_coin_geo 551 #define MODEL_RED_COIN_NO_SHADOW 0xD8 // red_coin_no_shadow_geo 552 #define MODEL_METAL_BOX 0xD9 // metal_box_geo 553 #define MODEL_METAL_BOX_DL 0xDA // metal_box_dl 554 #define MODEL_NUMBER 0xDB // number_geo 555 #define MODEL_FLYGUY 0xDC // shyguy_geo 556 #define MODEL_TOAD 0xDD // toad_geo 557 #define MODEL_PEACH 0xDE // peach_geo 558 #define MODEL_CHUCKYA 0xDF // chuckya_geo 559 #define MODEL_WHITE_PUFF 0xE0 // white_puff_geo 560 #define MODEL_TRAJECTORY_MARKER_BALL 0xE1 // bowling_ball_track_geo - duplicate used in SSL Pyramid small sized and as a track ball 561 562 // Menu Models (overwrites Level Geometry IDs) 563 #define MODEL_MAIN_MENU_MARIO_SAVE_BUTTON MODEL_LEVEL_GEOMETRY_03 // main_menu_geo_0001D0 564 #define MODEL_MAIN_MENU_RED_ERASE_BUTTON MODEL_LEVEL_GEOMETRY_04 // main_menu_geo_000290 565 #define MODEL_MAIN_MENU_BLUE_COPY_BUTTON MODEL_LEVEL_GEOMETRY_05 // main_menu_geo_0002B8 566 #define MODEL_MAIN_MENU_YELLOW_FILE_BUTTON MODEL_LEVEL_GEOMETRY_06 // main_menu_geo_0002E0 567 #define MODEL_MAIN_MENU_GREEN_SCORE_BUTTON MODEL_LEVEL_GEOMETRY_07 // main_menu_geo_000308 568 #define MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE MODEL_LEVEL_GEOMETRY_08 // main_menu_geo_000200 569 #define MODEL_MAIN_MENU_MARIO_NEW_BUTTON MODEL_LEVEL_GEOMETRY_09 // main_menu_geo_000230 570 #define MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE MODEL_LEVEL_GEOMETRY_0A // main_menu_geo_000260 571 #define MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON MODEL_LEVEL_GEOMETRY_0B // main_menu_geo_000330 572 #define MODEL_MAIN_MENU_GENERIC_BUTTON MODEL_LEVEL_GEOMETRY_0C // main_menu_geo_000358 573 574 // level model aliases to level geometry IDs. Possibly a relic from an older level 575 // format that used to rely on level geometry objects. (seen in WF, LLL, etc) 576 #define MODEL_LLL_ROTATING_HEXAGONAL_PLATFORM MODEL_LEVEL_GEOMETRY_09 // lll_geo_000A78 577 #define MODEL_WF_GIANT_POLE MODEL_LEVEL_GEOMETRY_0D // wf_geo_000AE0 578 #define MODEL_WF_ROTATING_PLATFORM MODEL_LEVEL_GEOMETRY_10 // wf_geo_0009B8 579 #define MODEL_BITDW_WARP_PIPE MODEL_LEVEL_GEOMETRY_12 // warp_pipe_geo 580 #define MODEL_THI_WARP_PIPE MODEL_LEVEL_GEOMETRY_16 // warp_pipe_geo 581 #define MODEL_VCUTM_WARP_PIPE MODEL_LEVEL_GEOMETRY_16 // warp_pipe_geo 582 #define MODEL_CASTLE_GROUNDS_WARP_PIPE MODEL_LEVEL_GEOMETRY_16 // warp_pipe_geo 583 584 #endif // MODEL_IDS_H