sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

geo.inc.c (1360B)


      1 // 0x17000124
      2 const GeoLayout idle_water_wave_geo[] = {
      3     GEO_SWITCH_CASE(6, geo_switch_anim_state),
      4     GEO_OPEN_NODE(),
      5         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_040273F0),
      6         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027408),
      7         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027420),
      8         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027438),
      9         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027420),
     10         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027408),
     11     GEO_CLOSE_NODE(),
     12     GEO_END(),
     13 };
     14 
     15 // 0x17000168
     16 const GeoLayout wave_trail_geo[] = {
     17     GEO_SWITCH_CASE(8, geo_switch_anim_state),
     18     GEO_OPEN_NODE(),
     19         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_040273F0),
     20         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027408),
     21         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027420),
     22         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027438),
     23         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027438),
     24         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027438),
     25         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027438),
     26         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, water_wave_seg4_dl_04027438),
     27     GEO_CLOSE_NODE(),
     28     GEO_END(),
     29 };