sm64

A Super Mario 64 decompilation
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geo.inc.c (390B)


      1 // 0x0D000414
      2 const GeoLayout water_ring_geo[] = {
      3     GEO_SCALE(0x00, 32768),
      4     GEO_OPEN_NODE(),
      5         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
      6         GEO_OPEN_NODE(),
      7             GEO_ASM(0, geo_update_layer_transparency),
      8             GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, water_ring_seg6_dl_06013AC0),
      9         GEO_CLOSE_NODE(),
     10     GEO_CLOSE_NODE(),
     11     GEO_END(),
     12 };