sm64

A Super Mario 64 decompilation
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geo.inc.c (1215B)


      1 // 0x0C000068
      2 const GeoLayout sushi_geo[] = {
      3     GEO_CULLING_RADIUS(800),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 16384),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, sushi_seg5_dl_0500A768),
     10                 GEO_OPEN_NODE(),
     11                     GEO_ASM(0, geo_update_body_rot_from_parent),
     12                 GEO_CLOSE_NODE(),
     13                 GEO_OPEN_NODE(),
     14                     GEO_ANIMATED_PART(LAYER_OPAQUE, 201, 0, 0, sushi_seg5_dl_05009DD0),
     15                     GEO_OPEN_NODE(),
     16                         GEO_ANIMATED_PART(LAYER_OPAQUE, 415, 0, 0, sushi_seg5_dl_0500A008),
     17                         GEO_OPEN_NODE(),
     18                             GEO_ANIMATED_PART(LAYER_OPAQUE, 486, 0, 0, sushi_seg5_dl_0500A160),
     19                         GEO_CLOSE_NODE(),
     20                     GEO_CLOSE_NODE(),
     21                 GEO_CLOSE_NODE(),
     22                 GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, sushi_seg5_dl_0500A990),
     23                 GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, sushi_seg5_dl_0500A8A8),
     24             GEO_CLOSE_NODE(),
     25         GEO_CLOSE_NODE(),
     26     GEO_CLOSE_NODE(),
     27     GEO_END(),
     28 };