geo.inc.c (1278B)
1 // 0x1700009C 2 const GeoLayout small_water_splash_geo[] = { 3 GEO_SWITCH_CASE(6, geo_switch_anim_state), 4 GEO_OPEN_NODE(), 5 // TODO: Rename these display lists 6 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040251F8), 7 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025210), 8 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025228), 9 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025240), 10 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025258), 11 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025270), 12 GEO_CLOSE_NODE(), 13 GEO_END(), 14 }; 15 16 // 0x170000E0 17 const GeoLayout mario_TODO_geo_0000E0[] = { 18 GEO_SWITCH_CASE(6, geo_switch_anim_state), 19 GEO_OPEN_NODE(), 20 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025288), 21 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252A0), 22 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252B8), 23 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252D0), 24 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252E8), 25 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025300), 26 GEO_CLOSE_NODE(), 27 GEO_END(), 28 };