sm64

A Super Mario 64 decompilation
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geo.inc.c (1278B)


      1 // 0x1700009C
      2 const GeoLayout small_water_splash_geo[] = {
      3     GEO_SWITCH_CASE(6, geo_switch_anim_state),
      4     GEO_OPEN_NODE(),
      5         // TODO: Rename these display lists
      6         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040251F8),
      7         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025210),
      8         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025228),
      9         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025240),
     10         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025258),
     11         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025270),
     12     GEO_CLOSE_NODE(),
     13     GEO_END(),
     14 };
     15 
     16 // 0x170000E0
     17 const GeoLayout mario_TODO_geo_0000E0[] = {
     18     GEO_SWITCH_CASE(6, geo_switch_anim_state),
     19     GEO_OPEN_NODE(),
     20         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025288),
     21         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252A0),
     22         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252B8),
     23         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252D0),
     24         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252E8),
     25         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025300),
     26     GEO_CLOSE_NODE(),
     27     GEO_END(),
     28 };