sm64

A Super Mario 64 decompilation
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geo.inc.c (1044B)


      1 // 0x0D0001A0
      2 const GeoLayout snufit_geo[] = {
      3     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 16384),
      6         GEO_OPEN_NODE(),
      7             GEO_ASM(0, geo_snufit_move_mask),
      8             GEO_TRANSLATE_NODE(0x00, 0, 0, 0),
      9             GEO_OPEN_NODE(),
     10                 GEO_DISPLAY_LIST(LAYER_OPAQUE, snufit_seg6_dl_06009748),
     11             GEO_CLOSE_NODE(),
     12             GEO_DISPLAY_LIST(LAYER_OPAQUE, snufit_seg6_dl_06009498),
     13             GEO_DISPLAY_LIST(LAYER_OPAQUE, snufit_seg6_dl_06009938),
     14             GEO_DISPLAY_LIST(LAYER_OPAQUE, snufit_seg6_dl_06009B68),
     15             GEO_BILLBOARD(),
     16             GEO_OPEN_NODE(),
     17                 GEO_ASM(0, geo_snufit_scale_body),
     18                 GEO_SCALE(0x00, 0),
     19                 GEO_OPEN_NODE(),
     20                     GEO_DISPLAY_LIST(LAYER_ALPHA, snufit_seg6_dl_06009A10),
     21                 GEO_CLOSE_NODE(),
     22             GEO_CLOSE_NODE(),
     23         GEO_CLOSE_NODE(),
     24     GEO_CLOSE_NODE(),
     25     GEO_CLOSE_NODE(), //! more close than open nodes
     26     GEO_END(),
     27 };