sm64

A Super Mario 64 decompilation
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model.inc.c (2389B)


      1 // Mr I (white eyeball)
      2 
      3 // 0x06000000
      4 static const Vtx mr_i_eyeball_seg6_vertex_06000000[] = {
      5     {{{  -100,      0,      0}, 0, {     0,   2016}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{     0,      0,      0}, 0, {   992,   2016}, {0xff, 0xff, 0xff, 0xff}}},
      7     {{{     0,    200,      0}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
      8     {{{  -100,    200,      0}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
      9     {{{     0,      0,      0}, 0, {     0,   2016}, {0xff, 0xff, 0xff, 0xff}}},
     10     {{{   100,      0,      0}, 0, {   992,   2016}, {0xff, 0xff, 0xff, 0xff}}},
     11     {{{   100,    200,      0}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
     12     {{{     0,    200,      0}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
     13 };
     14 
     15 // 0x06000080
     16 ALIGNED8 static const Texture mr_i_eyeball_seg6_texture_06000080[] = {
     17 #include "actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16.inc.c"
     18 };
     19 
     20 // 0x06001080
     21 ALIGNED8 static const Texture mr_i_eyeball_seg6_texture_06001080[] = {
     22 #include "actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16.inc.c"
     23 };
     24 
     25 // 0x06002080 - 0x06002128
     26 const Gfx mr_i_eyeball_seg6_dl_06002080[] = {
     27     gsDPPipeSync(),
     28     gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
     29     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     30     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     31     gsSPVertex(mr_i_eyeball_seg6_vertex_06000000, 8, 0),
     32     gsDPTileSync(),
     33     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
     34     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
     35     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06000080),
     36     gsDPLoadSync(),
     37     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     38     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     39     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06001080),
     40     gsDPLoadSync(),
     41     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     42     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     43     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     44     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     45     gsSPEndDisplayList(),
     46 };