sm64

A Super Mario 64 decompilation
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geo.inc.c (501B)


      1 // 0x16000000
      2 const GeoLayout mist_geo[] = {
      3     GEO_NODE_START(),
      4     GEO_OPEN_NODE(),
      5         GEO_ASM(0, geo_update_layer_transparency),
      6         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mist_seg3_dl_03000880),
      7     GEO_CLOSE_NODE(),
      8     GEO_END(),
      9 };
     10 
     11 // 0x16000020
     12 const GeoLayout white_puff_geo[] = {
     13     GEO_NODE_START(),
     14     GEO_OPEN_NODE(),
     15         GEO_ASM(0, geo_update_layer_transparency),
     16         GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mist_seg3_dl_03000920),
     17     GEO_CLOSE_NODE(),
     18     GEO_END(),
     19 };