model.inc.c (1228B)
1 // Leaves 2 3 // 0x0301CBA0 4 static const Vtx leaves_seg3_vertex_0301CBA0[] = { 5 {{{ -10, -10, 0}, 0, { 0, 480}, {0xff, 0xff, 0xff, 0xff}}}, 6 {{{ 10, -10, 0}, 0, { 480, 480}, {0xff, 0xff, 0xff, 0xff}}}, 7 {{{ 10, 10, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}}, 8 {{{ -10, 10, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, 9 }; 10 11 // 0x0301CBE0 12 ALIGNED8 static const Texture leaves_seg3_texture_0301CBE0[] = { 13 #include "actors/leaves/leaf.rgba16.inc.c" 14 }; 15 16 // 0x0301CDE0 - 0x0301CE70 17 const Gfx leaves_seg3_dl_0301CDE0[] = { 18 gsDPPipeSync(), 19 gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), 20 gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), 21 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 22 gsDPLoadTextureBlock(leaves_seg3_texture_0301CBE0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD), 23 gsSPVertex(leaves_seg3_vertex_0301CBA0, 4, 0), 24 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 25 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 26 gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), 27 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 28 gsSPEndDisplayList(), 29 };