sm64

A Super Mario 64 decompilation
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model.inc.c (1228B)


      1 // Leaves
      2 
      3 // 0x0301CBA0
      4 static const Vtx leaves_seg3_vertex_0301CBA0[] = {
      5     {{{   -10,    -10,      0}, 0, {     0,    480}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{    10,    -10,      0}, 0, {   480,    480}, {0xff, 0xff, 0xff, 0xff}}},
      7     {{{    10,     10,      0}, 0, {   480,      0}, {0xff, 0xff, 0xff, 0xff}}},
      8     {{{   -10,     10,      0}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
      9 };
     10 
     11 // 0x0301CBE0
     12 ALIGNED8 static const Texture leaves_seg3_texture_0301CBE0[] = {
     13 #include "actors/leaves/leaf.rgba16.inc.c"
     14 };
     15 
     16 // 0x0301CDE0 - 0x0301CE70
     17 const Gfx leaves_seg3_dl_0301CDE0[] = {
     18     gsDPPipeSync(),
     19     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
     20     gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
     21     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     22     gsDPLoadTextureBlock(leaves_seg3_texture_0301CBE0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
     23     gsSPVertex(leaves_seg3_vertex_0301CBA0, 4, 0),
     24     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     25     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     26     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
     27     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     28     gsSPEndDisplayList(),
     29 };