sm64

A Super Mario 64 decompilation
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geo.inc.c (1684B)


      1 // 0x0C0001BC
      2 const GeoLayout enemy_lakitu_geo[] = {
      3     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 16384),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 63, -62, lakitu_enemy_seg5_dl_050138B0),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_05012910),
     10                 GEO_OPEN_NODE(),
     11                     GEO_ANIMATED_PART(LAYER_OPAQUE, 132, 0, 0, lakitu_enemy_seg5_dl_05013160),
     12                     GEO_OPEN_NODE(),
     13                         GEO_SWITCH_CASE(2, geo_switch_anim_state),
     14                         GEO_OPEN_NODE(),
     15                             GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013350),
     16                             GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013378),
     17                         GEO_CLOSE_NODE(),
     18                     GEO_CLOSE_NODE(),
     19                     GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, 72, NULL),
     20                     GEO_OPEN_NODE(),
     21                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050136A0),
     22                     GEO_CLOSE_NODE(),
     23                     GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, -72, NULL),
     24                     GEO_OPEN_NODE(),
     25                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050134A8),
     26                         GEO_ASM(0, geo_update_projectile_pos_from_parent),
     27                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
     28                     GEO_CLOSE_NODE(),
     29                 GEO_CLOSE_NODE(),
     30             GEO_CLOSE_NODE(),
     31         GEO_CLOSE_NODE(),
     32     GEO_CLOSE_NODE(),
     33     GEO_END(),
     34 };