geo.inc.c (1684B)
1 // 0x0C0001BC 2 const GeoLayout enemy_lakitu_geo[] = { 3 GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100), 4 GEO_OPEN_NODE(), 5 GEO_SCALE(0x00, 16384), 6 GEO_OPEN_NODE(), 7 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 63, -62, lakitu_enemy_seg5_dl_050138B0), 8 GEO_OPEN_NODE(), 9 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_05012910), 10 GEO_OPEN_NODE(), 11 GEO_ANIMATED_PART(LAYER_OPAQUE, 132, 0, 0, lakitu_enemy_seg5_dl_05013160), 12 GEO_OPEN_NODE(), 13 GEO_SWITCH_CASE(2, geo_switch_anim_state), 14 GEO_OPEN_NODE(), 15 GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013350), 16 GEO_DISPLAY_LIST(LAYER_ALPHA, lakitu_enemy_seg5_dl_05013378), 17 GEO_CLOSE_NODE(), 18 GEO_CLOSE_NODE(), 19 GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, 72, NULL), 20 GEO_OPEN_NODE(), 21 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050136A0), 22 GEO_CLOSE_NODE(), 23 GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 18, -72, NULL), 24 GEO_OPEN_NODE(), 25 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, lakitu_enemy_seg5_dl_050134A8), 26 GEO_ASM(0, geo_update_projectile_pos_from_parent), 27 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), 28 GEO_CLOSE_NODE(), 29 GEO_CLOSE_NODE(), 30 GEO_CLOSE_NODE(), 31 GEO_CLOSE_NODE(), 32 GEO_CLOSE_NODE(), 33 GEO_END(), 34 };