sm64

A Super Mario 64 decompilation
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model.inc.c (1257B)


      1 // Heart
      2 
      3 // 0x0800D7A0
      4 static const Vtx heart_seg8_vertex_0800D7A0[] = {
      5     {{{   -50,    -50,      0}, 0, {     0,    992}, {0xff, 0xff, 0xff, 0xb4}}},
      6     {{{    50,    -50,      0}, 0, {   992,    992}, {0xff, 0xff, 0xff, 0xb4}}},
      7     {{{    50,     50,      0}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xb4}}},
      8     {{{   -50,     50,      0}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xb4}}},
      9 };
     10 
     11 // 0x0800D7E0
     12 ALIGNED8 static const Texture heart_seg8_texture_0800D7E0[] = {
     13 #include "actors/heart/spinning_heart.rgba16.inc.c"
     14 };
     15 
     16 // 0x0800DFE0 - 0x0800E078
     17 const Gfx heart_seg8_dl_0800DFE0[] = {
     18     gsDPPipeSync(),
     19     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
     20     gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
     21     gsDPLoadTextureBlock(heart_seg8_texture_0800D7E0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
     22     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     23     gsSPVertex(heart_seg8_vertex_0800D7A0, 4, 0),
     24     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     25     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     26     gsDPPipeSync(),
     27     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     28     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
     29     gsSPEndDisplayList(),
     30 };