model.inc.c (1257B)
1 // Heart 2 3 // 0x0800D7A0 4 static const Vtx heart_seg8_vertex_0800D7A0[] = { 5 {{{ -50, -50, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xb4}}}, 6 {{{ 50, -50, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xb4}}}, 7 {{{ 50, 50, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xb4}}}, 8 {{{ -50, 50, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xb4}}}, 9 }; 10 11 // 0x0800D7E0 12 ALIGNED8 static const Texture heart_seg8_texture_0800D7E0[] = { 13 #include "actors/heart/spinning_heart.rgba16.inc.c" 14 }; 15 16 // 0x0800DFE0 - 0x0800E078 17 const Gfx heart_seg8_dl_0800DFE0[] = { 18 gsDPPipeSync(), 19 gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), 20 gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), 21 gsDPLoadTextureBlock(heart_seg8_texture_0800D7E0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), 22 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 23 gsSPVertex(heart_seg8_vertex_0800D7A0, 4, 0), 24 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 25 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 26 gsDPPipeSync(), 27 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 28 gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), 29 gsSPEndDisplayList(), 30 };