sm64

A Super Mario 64 decompilation
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group8.c (350B)


      1 #include <PR/ultratypes.h>
      2 
      3 #include "macros.h"
      4 #include "surface_terrains.h"
      5 #include "types.h"
      6 #include "make_const_nonconst.h"
      7 
      8 #include "springboard/model.inc.c"
      9 #include "springboard/collision.inc.c"
     10 UNUSED static const u64 binid_0 = 0;
     11 
     12 #include "capswitch/model.inc.c"
     13 #include "capswitch/collision.inc.c"
     14 UNUSED static const u64 binid_1 = 1;