sm64

A Super Mario 64 decompilation
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group5.c (637B)


      1 #include <PR/ultratypes.h>
      2 #include <PR/gbi.h>
      3 
      4 #include "geo_commands.h"
      5 #include "macros.h"
      6 #include "surface_terrains.h"
      7 #include "sm64.h"
      8 #include "types.h"
      9 #include "make_const_nonconst.h"
     10 
     11 #include "klepto/model.inc.c"
     12 #include "klepto/anims/data.inc.c"
     13 #include "klepto/anims/table.inc.c"
     14 UNUSED static const u64 binid_0 = 0;
     15 
     16 #include "eyerok/model.inc.c"
     17 #include "eyerok/anims/data.inc.c"
     18 #include "eyerok/anims/table.inc.c"
     19 UNUSED static const u64 binid_1 = 1;
     20 
     21 #include "pokey/model.inc.c"
     22 UNUSED static const u64 binid_2 = 2;
     23 
     24 #include "tornado/model.inc.c"
     25 #include "tornado/geo.inc.c"
     26 UNUSED static const u64 binid_3 = 3;