sm64

A Super Mario 64 decompilation
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group4.c (833B)


      1 #include <PR/ultratypes.h>
      2 #include <PR/gbi.h>
      3 
      4 #include "geo_commands.h"
      5 #include "macros.h"
      6 #include "surface_terrains.h"
      7 #include "types.h"
      8 #include "make_const_nonconst.h"
      9 
     10 #include "clam_shell/model.inc.c"
     11 #include "clam_shell/anims/data.inc.c"
     12 #include "clam_shell/anims/table.inc.c"
     13 UNUSED static const u64 binid_0 = 0;
     14 
     15 #include "manta/model.inc.c"
     16 #include "manta/anims/data.inc.c"
     17 #include "manta/geo.inc.c"
     18 #include "manta/anims/table.inc.c"
     19 UNUSED static const u64 binid_1 = 1;
     20 
     21 #include "sushi/model.inc.c"
     22 #include "sushi/anims/data.inc.c"
     23 #include "sushi/anims/table.inc.c"
     24 UNUSED static const u64 binid_2 = 2;
     25 
     26 #include "unagi/model.inc.c"
     27 #include "unagi/anims/data.inc.c"
     28 #include "unagi/anims/table.inc.c"
     29 UNUSED static const u64 binid_3 = 3;
     30 
     31 #include "whirlpool/model.inc.c"
     32 UNUSED static const u64 binid_4 = 4;