sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

group3.c (378B)


      1 #include <PR/ultratypes.h>
      2 #include <PR/gbi.h>
      3 
      4 #include "macros.h"
      5 #include "surface_terrains.h"
      6 #include "types.h"
      7 #include "make_const_nonconst.h"
      8 
      9 #include "king_bobomb/model.inc.c"
     10 #include "king_bobomb/anims/data.inc.c"
     11 #include "king_bobomb/anims/table.inc.c"
     12 UNUSED static const u64 binid_0 = 0;
     13 
     14 #include "water_bubble/model.inc.c"
     15 UNUSED static const u64 binid_1 = 1;