sm64

A Super Mario 64 decompilation
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group12.c (687B)


      1 #include <PR/ultratypes.h>
      2 #include <PR/gbi.h>
      3 
      4 #include "macros.h"
      5 #include "surface_terrains.h"
      6 #include "types.h"
      7 #include "make_const_nonconst.h"
      8 
      9 #include "bowser_flame/model.inc.c"
     10 UNUSED static const u64 binid_0 = 0;
     11 
     12 #include "impact_ring/model.inc.c"
     13 UNUSED static const u64 binid_1 = 1;
     14 
     15 #include "yellow_sphere/model.inc.c"
     16 UNUSED static const u64 binid_2 = 2;
     17 
     18 #include "bowser/model.inc.c"
     19 #include "bowser/anims/data.inc.c"
     20 #include "bowser/anims/table.inc.c"
     21 #include "bowser/flames_data.inc.c"
     22 UNUSED static const u64 binid_3 = 3;
     23 
     24 #include "bomb/model.inc.c"
     25 UNUSED static const u64 binid_4 = 4;
     26 
     27 #include "impact_smoke/model.inc.c"
     28 UNUSED static const u64 binid_5 = 5;