sm64

A Super Mario 64 decompilation
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group11.c (1013B)


      1 #include <PR/ultratypes.h>
      2 #include <PR/gbi.h>
      3 
      4 #include "geo_commands.h"
      5 #include "macros.h"
      6 #include "sm64.h"
      7 #include "surface_terrains.h"
      8 #include "types.h"
      9 #include "make_const_nonconst.h"
     10 
     11 #include "bubba/model.inc.c"
     12 UNUSED static const u64 binid_0 = 0;
     13 
     14 #include "wiggler_body/model.inc.c"
     15 #include "wiggler_body/anims/data.inc.c"
     16 #include "wiggler_body/geo.inc.c"
     17 #include "wiggler_body/anims/table.inc.c"
     18 
     19 #include "wiggler_head/model.inc.c"
     20 #include "wiggler_head/anims/data.inc.c"
     21 #include "wiggler_head/anims/table.inc.c"
     22 UNUSED static const u64 binid_1 = 1;
     23 
     24 #include "lakitu_enemy/model.inc.c"
     25 #include "lakitu_enemy/anims/data.inc.c"
     26 #include "lakitu_enemy/anims/table.inc.c"
     27 UNUSED static const u64 binid_2 = 2;
     28 
     29 #include "spiny_egg/model.inc.c"
     30 #include "spiny_egg/anims/data.inc.c"
     31 #include "spiny_egg/anims/table.inc.c"
     32 UNUSED static const u64 binid_3 = 3;
     33 
     34 #include "spiny/model.inc.c"
     35 #include "spiny/anims/data.inc.c"
     36 #include "spiny/anims/table.inc.c"
     37 UNUSED static const u64 binid_4 = 4;