sm64

A Super Mario 64 decompilation
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model.inc.c (1826B)


      1 // Fwoosh
      2 
      3 // 0x050157C8
      4 static const Vtx fwoosh_seg5_vertex_050157C8[] = {
      5     {{{   -19,    -19,      0}, 0, {   992,    992}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{    20,    -19,      0}, 0, {     0,    992}, {0xff, 0xff, 0xff, 0xff}}},
      7     {{{    20,     20,      0}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
      8     {{{   -19,     20,      0}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
      9 };
     10 
     11 // 0x05015808
     12 ALIGNED8 static const Texture fwoosh_seg5_texture_05015808[] = {
     13 #include "actors/fwoosh/fwoosh_face.ia16.inc.c"
     14 };
     15 
     16 // 0x05016008 - 0x05016040
     17 const Gfx fwoosh_seg5_dl_05016008[] = {
     18     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, fwoosh_seg5_texture_05015808),
     19     gsDPLoadSync(),
     20     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     21     gsSPVertex(fwoosh_seg5_vertex_050157C8, 4, 0),
     22     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     23     gsSPEndDisplayList(),
     24 };
     25 
     26 // 0x05016040 - 0x050160B0
     27 const Gfx fwoosh_seg5_dl_05016040[] = {
     28     gsDPPipeSync(),
     29     gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
     30     gsSPClearGeometryMode(G_LIGHTING),
     31     gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     32     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     33     gsDPTileSync(),
     34     gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
     35     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     36     gsSPDisplayList(fwoosh_seg5_dl_05016008),
     37     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     38     gsDPPipeSync(),
     39     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     40     gsSPSetGeometryMode(G_LIGHTING),
     41     gsSPEndDisplayList(),
     42 };