sm64

A Super Mario 64 decompilation
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model.inc.c (7050B)


      1 // Flame
      2 
      3 // 0x030172E0
      4 static const Vtx flame_seg3_vertex_030172E0[] = {
      5     {{{   -25,    -25,      0}, 0, {     0,    992}, {0x00, 0x00, 0x00, 0x00}}},
      6     {{{    25,    -25,      0}, 0, {   992,    992}, {0x00, 0x00, 0x00, 0x00}}},
      7     {{{    25,     25,      0}, 0, {   992,      0}, {0x00, 0x00, 0x00, 0x00}}},
      8     {{{   -25,     25,      0}, 0, {     0,      0}, {0x00, 0x00, 0x00, 0x00}}},
      9 };
     10 
     11 // 0x03017320
     12 ALIGNED8 static const Texture flame_seg3_texture_03017320[] = {
     13 #include "actors/flame/flame_0.ia16.inc.c"
     14 };
     15 
     16 // 0x03017B20
     17 ALIGNED8 static const Texture flame_seg3_texture_03017B20[] = {
     18 #include "actors/flame/flame_1.ia16.inc.c"
     19 };
     20 
     21 // 0x03018320
     22 ALIGNED8 static const Texture flame_seg3_texture_03018320[] = {
     23 #include "actors/flame/flame_2.ia16.inc.c"
     24 };
     25 
     26 // 0x03018B20
     27 ALIGNED8 static const Texture flame_seg3_texture_03018B20[] = {
     28 #include "actors/flame/flame_3.ia16.inc.c"
     29 };
     30 
     31 // 0x03019320
     32 ALIGNED8 static const Texture flame_seg3_texture_03019320[] = {
     33 #include "actors/flame/flame_4.ia16.inc.c"
     34 };
     35 
     36 // 0x03019B20
     37 ALIGNED8 static const Texture flame_seg3_texture_03019B20[] = {
     38 #include "actors/flame/flame_5.ia16.inc.c"
     39 };
     40 
     41 // 0x0301A320
     42 ALIGNED8 static const Texture flame_seg3_texture_0301A320[] = {
     43 #include "actors/flame/flame_6.ia16.inc.c"
     44 };
     45 
     46 // 0x0301AB20
     47 ALIGNED8 static const Texture flame_seg3_texture_0301AB20[] = {
     48 #include "actors/flame/flame_7.ia16.inc.c"
     49 };
     50 
     51 // 0x0301B320 - 0x0301B3B0
     52 const Gfx flame_seg3_dl_0301B320[] = {
     53     gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
     54     gsDPSetEnvColor(255, 50, 0, 200),
     55     gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
     56     gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
     57     gsDPLoadSync(),
     58     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     59     gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
     60     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     61     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     62     gsSPVertex(flame_seg3_vertex_030172E0, 4, 0),
     63     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     64     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     65     gsDPPipeSync(),
     66     gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
     67     gsDPSetEnvColor(255, 255, 255, 255),
     68     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     69     gsSPEndDisplayList(),
     70 };
     71 
     72 // 0x0301B3B0 - 0x0301B3C8
     73 const Gfx flame_seg3_dl_0301B3B0[] = {
     74     gsDPPipeSync(),
     75     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017320),
     76     gsSPBranchList(flame_seg3_dl_0301B320),
     77 };
     78 
     79 // 0x0301B3C8 - 0x0301B3E0
     80 const Gfx flame_seg3_dl_0301B3C8[] = {
     81     gsDPPipeSync(),
     82     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017B20),
     83     gsSPBranchList(flame_seg3_dl_0301B320),
     84 };
     85 
     86 // 0x0301B3E0 - 0x0301B3F8
     87 const Gfx flame_seg3_dl_0301B3E0[] = {
     88     gsDPPipeSync(),
     89     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018320),
     90     gsSPBranchList(flame_seg3_dl_0301B320),
     91 };
     92 
     93 // 0x0301B3F8 - 0x0301B410
     94 const Gfx flame_seg3_dl_0301B3F8[] = {
     95     gsDPPipeSync(),
     96     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018B20),
     97     gsSPBranchList(flame_seg3_dl_0301B320),
     98 };
     99 
    100 // 0x0301B410 - 0x0301B428
    101 const Gfx flame_seg3_dl_0301B410[] = {
    102     gsDPPipeSync(),
    103     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019320),
    104     gsSPBranchList(flame_seg3_dl_0301B320),
    105 };
    106 
    107 // 0x0301B428 - 0x0301B440
    108 const Gfx flame_seg3_dl_0301B428[] = {
    109     gsDPPipeSync(),
    110     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019B20),
    111     gsSPBranchList(flame_seg3_dl_0301B320),
    112 };
    113 
    114 // 0x0301B440 - 0x0301B458
    115 const Gfx flame_seg3_dl_0301B440[] = {
    116     gsDPPipeSync(),
    117     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301A320),
    118     gsSPBranchList(flame_seg3_dl_0301B320),
    119 };
    120 
    121 // 0x0301B458 - 0x0301B470
    122 const Gfx flame_seg3_dl_0301B458[] = {
    123     gsDPPipeSync(),
    124     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301AB20),
    125     gsSPBranchList(flame_seg3_dl_0301B320),
    126 };
    127 
    128 // 0x0301B470 - 0x0301B500
    129 const Gfx flame_seg3_dl_0301B470[] = {
    130     gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
    131     gsDPSetEnvColor(100, 100, 255, 255),
    132     gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
    133     gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    134     gsDPLoadSync(),
    135     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    136     gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    137     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    138     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
    139     gsSPVertex(flame_seg3_vertex_030172E0, 4, 0),
    140     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
    141     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
    142     gsDPPipeSync(),
    143     gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
    144     gsDPSetEnvColor(255, 255, 255, 255),
    145     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    146     gsSPEndDisplayList(),
    147 };
    148 
    149 // 0x0301B500 - 0x0301B518
    150 const Gfx flame_seg3_dl_0301B500[] = {
    151     gsDPPipeSync(),
    152     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017320),
    153     gsSPBranchList(flame_seg3_dl_0301B470),
    154 };
    155 
    156 // 0x0301B518 - 0x0301B530
    157 const Gfx flame_seg3_dl_0301B518[] = {
    158     gsDPPipeSync(),
    159     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03017B20),
    160     gsSPBranchList(flame_seg3_dl_0301B470),
    161 };
    162 
    163 // 0x0301B530 - 0x0301B548
    164 const Gfx flame_seg3_dl_0301B530[] = {
    165     gsDPPipeSync(),
    166     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018320),
    167     gsSPBranchList(flame_seg3_dl_0301B470),
    168 };
    169 
    170 // 0x0301B548 - 0x0301B560
    171 const Gfx flame_seg3_dl_0301B548[] = {
    172     gsDPPipeSync(),
    173     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03018B20),
    174     gsSPBranchList(flame_seg3_dl_0301B470),
    175 };
    176 
    177 // 0x0301B560 - 0x0301B578
    178 const Gfx flame_seg3_dl_0301B560[] = {
    179     gsDPPipeSync(),
    180     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019320),
    181     gsSPBranchList(flame_seg3_dl_0301B470),
    182 };
    183 
    184 // 0x0301B578 - 0x0301B590
    185 const Gfx flame_seg3_dl_0301B578[] = {
    186     gsDPPipeSync(),
    187     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_03019B20),
    188     gsSPBranchList(flame_seg3_dl_0301B470),
    189 };
    190 
    191 // 0x0301B590 - 0x0301B5A8
    192 const Gfx flame_seg3_dl_0301B590[] = {
    193     gsDPPipeSync(),
    194     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301A320),
    195     gsSPBranchList(flame_seg3_dl_0301B470),
    196 };
    197 
    198 // 0x0301B5A8 - 0x0301B5C0
    199 const Gfx flame_seg3_dl_0301B5A8[] = {
    200     gsDPPipeSync(),
    201     gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, flame_seg3_texture_0301AB20),
    202     gsSPBranchList(flame_seg3_dl_0301B470),
    203 };