model.inc.c (2142B)
1 // Cannon Lid 2 3 // 0x08004040 4 static const Lights1 cannon_lid_seg8_lights_08004040 = gdSPDefLights1( 5 0x3f, 0x3f, 0x3f, 6 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 7 ); 8 9 // 0x08004058 10 ALIGNED8 static const Texture cannon_lid_seg8_texture_08004058[] = { 11 #include "actors/cannon_lid/cannon_lid.rgba16.inc.c" 12 }; 13 14 // 0x08004858 15 static const Vtx cannon_lid_seg8_vertex_08004858[] = { 16 {{{ 102, 0, -101}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}}, 17 {{{ -101, 0, -101}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, 18 {{{ -101, 0, 102}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, 19 {{{ 102, 0, 102}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}}, 20 }; 21 22 // 0x08004898 - 0x080048E0 23 const Gfx cannon_lid_seg8_dl_08004898[] = { 24 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_lid_seg8_texture_08004058), 25 gsDPLoadSync(), 26 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 27 gsSPLight(&cannon_lid_seg8_lights_08004040.l, 1), 28 gsSPLight(&cannon_lid_seg8_lights_08004040.a, 2), 29 gsSPVertex(cannon_lid_seg8_vertex_08004858, 4, 0), 30 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 31 gsSPEndDisplayList(), 32 }; 33 34 // 0x080048E0 - 0x08004950 35 const Gfx cannon_lid_seg8_dl_080048E0[] = { 36 gsDPPipeSync(), 37 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 38 gsSPClearGeometryMode(G_SHADING_SMOOTH), 39 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 40 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 41 gsDPTileSync(), 42 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), 43 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 44 gsSPDisplayList(cannon_lid_seg8_dl_08004898), 45 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 46 gsDPPipeSync(), 47 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 48 gsSPSetGeometryMode(G_SHADING_SMOOTH), 49 gsSPEndDisplayList(), 50 }; 51