model.inc.c (1956B)
1 // Burn Smoke 2 3 // 0x040217C0 4 static const Vtx burn_smoke_seg4_vertex_040217C0[] = { 5 {{{ -50, -50, 0}, 0, { 0, 992}, {0x14, 0x0a, 0x0a, 0xff}}}, 6 {{{ 50, -50, 0}, 0, { 992, 992}, {0x14, 0x0a, 0x0a, 0xff}}}, 7 {{{ 50, 50, 0}, 0, { 992, 0}, {0x14, 0x0a, 0x0a, 0xff}}}, 8 {{{ -50, 50, 0}, 0, { 0, 0}, {0x14, 0x0a, 0x0a, 0xff}}}, 9 }; 10 11 // //! Wrong texture format. Called as rgba16, which makes the burn smoke appear 12 // as a transparent black burn smoke. Probably meant to show up as white-ish 13 // burn smoke, but mistakened for being intended as black smoke. 14 // 0x04021800 15 ALIGNED8 static const Texture burn_smoke_seg4_texture_04021800[] = { 16 #include "actors/burn_smoke/burn_smoke.ia16.inc.c" 17 }; 18 19 // 0x04022000 - 0x04022028 20 const Gfx burn_smoke_seg4_dl_04022000[] = { 21 gsDPPipeSync(), 22 gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), 23 gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), 24 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 25 gsSPEndDisplayList(), 26 }; 27 28 // 0x04022028 - 0x04022048 29 const Gfx burn_smoke_seg4_dl_04022028[] = { 30 gsSPVertex(burn_smoke_seg4_vertex_040217C0, 4, 0), 31 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 32 gsSPEndDisplayList(), 33 }; 34 35 // 0x04022048 - 0x04022070 36 const Gfx burn_smoke_seg4_dl_04022048[] = { 37 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 38 gsDPPipeSync(), 39 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 40 gsSPSetGeometryMode(G_LIGHTING), 41 gsSPEndDisplayList(), 42 }; 43 44 // 0x04022070 - 0x040220C8 45 const Gfx burn_smoke_seg4_dl_04022070[] = { 46 gsSPDisplayList(burn_smoke_seg4_dl_04022000), 47 gsDPLoadTextureBlock(burn_smoke_seg4_texture_04021800, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), 48 gsSPDisplayList(burn_smoke_seg4_dl_04022028), 49 gsSPDisplayList(burn_smoke_seg4_dl_04022048), 50 gsSPEndDisplayList(), 51 };