geo.inc.c (957B)
1 // 0x16000A84 2 const GeoLayout bowser_key_geo[] = { 3 GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x9B, 300), 4 GEO_OPEN_NODE(), 5 GEO_SCALE(0x00, 65536), 6 GEO_OPEN_NODE(), 7 GEO_DISPLAY_LIST(LAYER_OPAQUE, bowser_key_dl), 8 GEO_CLOSE_NODE(), 9 GEO_CLOSE_NODE(), 10 GEO_END(), 11 }; 12 13 // 0x16000AB0 14 const GeoLayout bowser_key_cutscene_geo[] = { 15 GEO_SCALE(0x00, 16384), 16 GEO_OPEN_NODE(), 17 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), 18 GEO_OPEN_NODE(), 19 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL), 20 GEO_OPEN_NODE(), 21 GEO_ASM(0, geo_scale_bowser_key), 22 GEO_SCALE(0x00, 65536), 23 GEO_OPEN_NODE(), 24 GEO_DISPLAY_LIST(LAYER_OPAQUE, bowser_key_dl), 25 GEO_CLOSE_NODE(), 26 GEO_CLOSE_NODE(), 27 GEO_CLOSE_NODE(), 28 GEO_CLOSE_NODE(), 29 GEO_CLOSE_NODE(), //! more close than open nodes 30 GEO_END(), 31 };