sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

model.inc.c (4795B)


      1 // Book (Pushable Book)
      2 
      3 // This actor file requires including actor bookend because of bookend_seg5_texture_05000C60
      4 
      5 // 0x05002558
      6 static const Lights1 book_seg5_lights_05002558 = gdSPDefLights1(
      7     0x7f, 0x7f, 0x7f,
      8     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      9 );
     10 
     11 // 0x05002570
     12 ALIGNED8 static const Texture book_seg5_texture_05002570[] = {
     13 #include "actors/book/book_cover.rgba16.inc.c"
     14 };
     15 
     16 // 0x05002D70
     17 static const Vtx book_seg5_vertex_05002D70[] = {
     18     {{{    -9,     31,    -50}, 0, {   990,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     19     {{{    10,     31,      0}, 0, {     0,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     20     {{{    10,     31,    -50}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     21     {{{    -9,     31,      0}, 0, {   479,    990}, {0x00, 0x7f, 0x00, 0xff}}},
     22     {{{    10,    -30,    -50}, 0, {     0,    990}, {0x00, 0x81, 0x00, 0xff}}},
     23     {{{    10,    -30,      0}, 0, {     0,      0}, {0x00, 0x81, 0x00, 0xff}}},
     24     {{{    -9,    -30,      0}, 0, {   479,      0}, {0x00, 0x81, 0x00, 0xff}}},
     25     {{{    -9,    -30,    -50}, 0, {   990,    990}, {0x00, 0x81, 0x00, 0xff}}},
     26     {{{    10,    -30,    -50}, 0, {     0,    990}, {0x00, 0x00, 0x81, 0xff}}},
     27     {{{    -9,     31,    -50}, 0, {   990,      0}, {0x00, 0x00, 0x81, 0xff}}},
     28     {{{    10,     31,    -50}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     29     {{{    -9,    -30,    -50}, 0, {   990,    990}, {0x00, 0x00, 0x81, 0xff}}},
     30 };
     31 
     32 // 0x05002E30
     33 static const Vtx book_seg5_vertex_05002E30[] = {
     34     {{{    10,     31,      0}, 0, {   990,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     35     {{{    -9,     31,      0}, 0, {     0,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     36     {{{    -9,    -30,      0}, 0, {     0,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     37     {{{    10,    -30,      0}, 0, {   990,    990}, {0x00, 0x00, 0x7f, 0xff}}},
     38     {{{    -9,    -30,    -50}, 0, {   990,    990}, {0x81, 0x00, 0x00, 0xff}}},
     39     {{{    -9,     31,      0}, 0, {     0,      0}, {0x81, 0x00, 0x00, 0xff}}},
     40     {{{    -9,     31,    -50}, 0, {   990,      0}, {0x81, 0x00, 0x00, 0xff}}},
     41     {{{    -9,    -30,      0}, 0, {     0,    990}, {0x81, 0x00, 0x00, 0xff}}},
     42     {{{    10,     31,    -50}, 0, {   990,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     43     {{{    10,     31,      0}, 0, {     0,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     44     {{{    10,    -30,      0}, 0, {     0,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     45     {{{    10,    -30,    -50}, 0, {   990,    990}, {0x7f, 0x00, 0x00, 0xff}}},
     46 };
     47 
     48 // 0x05002EF0 - 0x05002F58
     49 const Gfx book_seg5_dl_05002EF0[] = {
     50     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000C60),
     51     gsDPLoadSync(),
     52     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
     53     gsSPLight(&book_seg5_lights_05002558.l, 1),
     54     gsSPLight(&book_seg5_lights_05002558.a, 2),
     55     gsSPVertex(book_seg5_vertex_05002D70, 12, 0),
     56     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     57     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     58     gsSP2Triangles( 8,  9, 10, 0x0,  8, 11,  9, 0x0),
     59     gsSPEndDisplayList(),
     60 };
     61 
     62 // 0x05002F58 - 0x05002FB0
     63 const Gfx book_seg5_dl_05002F58[] = {
     64     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, book_seg5_texture_05002570),
     65     gsDPLoadSync(),
     66     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     67     gsSPVertex(book_seg5_vertex_05002E30, 12, 0),
     68     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     69     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     70     gsSP2Triangles( 8,  9, 10, 0x0,  8, 10, 11, 0x0),
     71     gsSPEndDisplayList(),
     72 };
     73 
     74 // 0x05002FB0 - 0x05003040
     75 const Gfx book_seg5_dl_05002FB0[] = {
     76     gsDPPipeSync(),
     77     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     78     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     79     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     80     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     81     gsDPTileSync(),
     82     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
     83     gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     84     gsSPDisplayList(book_seg5_dl_05002EF0),
     85     gsDPTileSync(),
     86     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     87     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     88     gsSPDisplayList(book_seg5_dl_05002F58),
     89     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     90     gsDPPipeSync(),
     91     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     92     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     93     gsSPEndDisplayList(),
     94 };