sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

geo.inc.c (625B)


      1 // 0x0D0005B0
      2 const GeoLayout boo_castle_geo[] = {
      3     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 70),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 26214),
      6         GEO_OPEN_NODE(),
      7             GEO_ASM(0, geo_update_layer_transparency),
      8             GEO_SWITCH_CASE(2, geo_switch_anim_state),
      9             GEO_OPEN_NODE(),
     10                 GEO_DISPLAY_LIST(LAYER_OPAQUE, boo_castle_seg6_dl_06017CE0),
     11                 GEO_DISPLAY_LIST(LAYER_TRANSPARENT, boo_castle_seg6_dl_06017CE0),
     12             GEO_CLOSE_NODE(),
     13         GEO_CLOSE_NODE(),
     14     GEO_CLOSE_NODE(),
     15     GEO_CLOSE_NODE(), //! more close than open nodes
     16     GEO_END(),
     17 };