model.inc.c (5915B)
1 // Blue Fish 2 3 // 0x0301B5C8 4 static const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1( 5 0x3f, 0x3f, 0x3f, 6 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 7 ); 8 9 // 0x0301B5E0 10 ALIGNED8 static const Texture blue_fish_seg3_texture_0301B5E0[] = { 11 #include "actors/blue_fish/blue_fish.rgba16.inc.c" 12 }; 13 14 // 0x0301BDE0 15 static const Vtx blue_fish_seg3_vertex_0301BDE0[] = { 16 {{{ -108, 1, 0}, 0, { 14, 566}, {0x89, 0x00, 0xd7, 0xff}}}, 17 {{{ -44, -13, -31}, 0, { 286, 688}, {0xeb, 0x89, 0xdc, 0xff}}}, 18 {{{ -62, -19, 12}, 0, { 210, 502}, {0xe8, 0x84, 0x0a, 0xff}}}, 19 {{{ -44, 16, -31}, 0, { 286, 688}, {0xea, 0x77, 0xdc, 0xff}}}, 20 {{{ -62, 21, 12}, 0, { 210, 502}, {0xe8, 0x7c, 0x0b, 0xff}}}, 21 {{{ -47, 1, -64}, 0, { 274, 830}, {0xbd, 0xff, 0x95, 0xff}}}, 22 {{{ -97, 1, 23}, 0, { 62, 462}, {0xa2, 0x00, 0x54, 0xff}}}, 23 {{{ 55, 1, 127}, 0, { 712, -8}, {0x1a, 0x00, 0x7c, 0xff}}}, 24 {{{ 41, 16, 56}, 0, { 656, 298}, {0x43, 0x67, 0x1b, 0xff}}}, 25 {{{ 50, 16, -43}, 0, { 692, 722}, {0x35, 0x6f, 0xe6, 0xff}}}, 26 {{{ 41, -14, 56}, 0, { 656, 298}, {0x43, 0x99, 0x1b, 0xff}}}, 27 {{{ 50, -13, -43}, 0, { 692, 722}, {0x35, 0x91, 0xe6, 0xff}}}, 28 {{{ 62, 1, -92}, 0, { 742, 930}, {0x42, 0xff, 0x94, 0xff}}}, 29 {{{ 101, 1, 1}, 0, { 910, 520}, {0x7e, 0x00, 0x01, 0xff}}}, 30 }; 31 32 // 0x0301BEC0 - 0x0301BFB8 33 const Gfx blue_fish_seg3_dl_0301BEC0[] = { 34 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0), 35 gsDPLoadSync(), 36 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 37 gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1), 38 gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2), 39 gsSPVertex(blue_fish_seg3_vertex_0301BDE0, 14, 0), 40 gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), 41 gsSP2Triangles( 5, 0, 3, 0x0, 2, 6, 0, 0x0), 42 gsSP2Triangles( 0, 6, 4, 0x0, 5, 1, 0, 0x0), 43 gsSP2Triangles( 4, 6, 7, 0x0, 6, 2, 7, 0x0), 44 gsSP2Triangles( 7, 8, 4, 0x0, 9, 4, 8, 0x0), 45 gsSP2Triangles( 9, 3, 4, 0x0, 2, 10, 7, 0x0), 46 gsSP2Triangles( 1, 11, 2, 0x0, 11, 10, 2, 0x0), 47 gsSP2Triangles( 1, 5, 12, 0x0, 12, 5, 3, 0x0), 48 gsSP2Triangles( 9, 11, 12, 0x0, 3, 9, 12, 0x0), 49 gsSP2Triangles(12, 11, 1, 0x0, 8, 7, 10, 0x0), 50 gsSP2Triangles(13, 9, 8, 0x0, 9, 13, 11, 0x0), 51 gsSP2Triangles(11, 13, 10, 0x0, 10, 13, 8, 0x0), 52 gsSPEndDisplayList(), 53 }; 54 55 // 0x0301BFB8 - 0x0301C018 56 const Gfx blue_fish_seg3_dl_0301BFB8[] = { 57 gsDPPipeSync(), 58 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 59 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 60 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 61 gsDPTileSync(), 62 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), 63 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 64 gsSPDisplayList(blue_fish_seg3_dl_0301BEC0), 65 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 66 gsDPPipeSync(), 67 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 68 gsSPEndDisplayList(), 69 }; 70 71 // 0x0301C018 72 static const Vtx blue_fish_seg3_vertex_0301C018[] = { 73 {{{ 67, 0, -58}, 0, { 736, 728}, {0x7a, 0x00, 0xde, 0xff}}}, 74 {{{ 67, -3, -28}, 0, { 704, 574}, {0x53, 0xa3, 0x14, 0xff}}}, 75 {{{ 0, 1, -3}, 0, { 1022, 356}, {0xa1, 0xf9, 0xad, 0xff}}}, 76 {{{ 67, 4, 27}, 0, { 644, 290}, {0x3f, 0x6d, 0xf3, 0xff}}}, 77 {{{ 53, 0, 0}, 0, { 744, 414}, {0x7e, 0x00, 0xfe, 0xff}}}, 78 {{{ 67, -3, 27}, 0, { 644, 290}, {0x40, 0x95, 0xeb, 0xff}}}, 79 {{{ 0, 0, 5}, 0, { 1016, 312}, {0x9e, 0xfd, 0x50, 0xff}}}, 80 {{{ 67, 4, -28}, 0, { 704, 574}, {0x54, 0x5c, 0x15, 0xff}}}, 81 {{{ 67, 0, 57}, 0, { 612, 138}, {0x7a, 0x00, 0x22, 0xff}}}, 82 }; 83 84 // 0x0301C0A8 - 0x0301C150 85 const Gfx blue_fish_seg3_dl_0301C0A8[] = { 86 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0), 87 gsDPLoadSync(), 88 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 89 gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1), 90 gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2), 91 gsSPVertex(blue_fish_seg3_vertex_0301C018, 9, 0), 92 gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), 93 gsSP2Triangles( 4, 5, 2, 0x0, 2, 5, 6, 0x0), 94 gsSP2Triangles( 2, 1, 4, 0x0, 2, 6, 3, 0x0), 95 gsSP2Triangles( 4, 7, 2, 0x0, 2, 7, 0, 0x0), 96 gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 5, 0x0), 97 gsSP2Triangles( 3, 5, 4, 0x0, 4, 1, 7, 0x0), 98 gsSP2Triangles( 6, 5, 8, 0x0, 1, 0, 7, 0x0), 99 gsSPEndDisplayList(), 100 }; 101 102 // 0x0301C150 - 0x0301C1B0 103 const Gfx blue_fish_seg3_dl_0301C150[] = { 104 gsDPPipeSync(), 105 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 106 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 107 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 108 gsDPTileSync(), 109 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), 110 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 111 gsSPDisplayList(blue_fish_seg3_dl_0301C0A8), 112 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 113 gsDPPipeSync(), 114 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 115 gsSPEndDisplayList(), 116 };