model.inc.c (4650B)
1 // Blue Coin Switch 2 3 // 0x08000000 4 static const Lights1 blue_coin_switch_seg8_lights_08000000 = gdSPDefLights1( 5 0x7f, 0x7f, 0x7f, 6 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 7 ); 8 9 // 0x08000018 10 ALIGNED8 static const Texture blue_coin_switch_seg8_texture_08000018[] = { 11 #include "actors/blue_coin_switch/blue_coin_switch_side.rgba16.inc.c" 12 }; 13 14 // 0x08000418 15 ALIGNED8 static const Texture blue_coin_switch_seg8_texture_08000418[] = { 16 #include "actors/blue_coin_switch/blue_coin_switch_top.rgba16.inc.c" 17 }; 18 19 // 0x08000C18 20 static const Vtx blue_coin_switch_seg8_vertex_08000C18[] = { 21 {{{ 26, 0, 26}, 0, { 990, 479}, {0x00, 0x00, 0x7f, 0xff}}}, 22 {{{ 26, 26, 26}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}}, 23 {{{ -25, 26, 26}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}}, 24 {{{ -25, 0, 26}, 0, { 0, 479}, {0x00, 0x00, 0x7f, 0xff}}}, 25 {{{ -25, 0, -25}, 0, { 990, 479}, {0x00, 0x00, 0x81, 0xff}}}, 26 {{{ 26, 26, -25}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, 27 {{{ 26, 0, -25}, 0, { 0, 479}, {0x00, 0x00, 0x81, 0xff}}}, 28 {{{ -25, 26, -25}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}}, 29 {{{ -25, 0, 26}, 0, { 990, 479}, {0x81, 0x00, 0x00, 0xff}}}, 30 {{{ -25, 26, -25}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, 31 {{{ -25, 0, -25}, 0, { 0, 479}, {0x81, 0x00, 0x00, 0xff}}}, 32 {{{ -25, 26, 26}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}}, 33 {{{ 26, 0, -25}, 0, { 990, 479}, {0x7f, 0x00, 0x00, 0xff}}}, 34 {{{ 26, 26, -25}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}}, 35 {{{ 26, 26, 26}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}}, 36 {{{ 26, 0, 26}, 0, { 0, 479}, {0x7f, 0x00, 0x00, 0xff}}}, 37 }; 38 39 // 0x08000D18 40 static const Vtx blue_coin_switch_seg8_vertex_08000D18[] = { 41 {{{ 26, 26, -25}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}}, 42 {{{ -25, 26, 26}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, 43 {{{ 26, 26, 26}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}}, 44 {{{ -25, 26, -25}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, 45 }; 46 47 // 0x08000D58 - 0x08000DD0 48 const Gfx blue_coin_switch_seg8_dl_08000D58[] = { 49 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000018), 50 gsDPLoadSync(), 51 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 52 gsSPLight(&blue_coin_switch_seg8_lights_08000000.l, 1), 53 gsSPLight(&blue_coin_switch_seg8_lights_08000000.a, 2), 54 gsSPVertex(blue_coin_switch_seg8_vertex_08000C18, 16, 0), 55 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 56 gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), 57 gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), 58 gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), 59 gsSPEndDisplayList(), 60 }; 61 62 // 0x08000DD0 - 0x08000E08 63 const Gfx blue_coin_switch_seg8_dl_08000DD0[] = { 64 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000418), 65 gsDPLoadSync(), 66 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 67 gsSPVertex(blue_coin_switch_seg8_vertex_08000D18, 4, 0), 68 gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), 69 gsSPEndDisplayList(), 70 }; 71 72 // 0x08000E08 - 0x08000E98 73 const Gfx blue_coin_switch_seg8_dl_08000E08[] = { 74 gsDPPipeSync(), 75 gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), 76 gsSPClearGeometryMode(G_SHADING_SMOOTH), 77 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 78 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 79 gsDPTileSync(), 80 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), 81 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), 82 gsSPDisplayList(blue_coin_switch_seg8_dl_08000D58), 83 gsDPTileSync(), 84 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), 85 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 86 gsSPDisplayList(blue_coin_switch_seg8_dl_08000DD0), 87 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 88 gsDPPipeSync(), 89 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 90 gsSPSetGeometryMode(G_SHADING_SMOOTH), 91 gsSPEndDisplayList(), 92 };